[gameprogrammer] CCRPG:[characteristics]
- From: Craig Chambers <reym_camroth@xxxxxxxxx>
- To: Gameprogrammer <gameprogrammer@xxxxxxxxxxxxx>
- Date: Thu, 27 Oct 2005 18:36:44 -0700 (PDT)
hey people,
sorry my post has been so long in coming, got bogged
down with the tedium of work. well here i thought i
would explain some of the basic characteristics(chats)
of my game. i'll get to how they work in one of the
following posts.
characteristics:
There would be approximately 8 base characteristics.
Muscle:
a measure of the characters overall muscle, but also
part of the measure of the amount of 'hit points' of
each location. There would be 12 locations. Head, left
& right upper body, left & right upper & lower arms,
lower body, left & right upper & lower legs. each
'muscle group' would be used for calculating different
statistics. eg lower arms would be the basis of the
'grip' statistic, that gives the weight limit of a
weapon that the character can hold and weild, arms and
upper body would be the basis for the lift statistic
etc.
Bone:
a measure of the length and the strength of the bones,
which is used in determining the 'hit points' of the
12 locations (see above). the length is included here
because it is one of the ways that i could see magic
affecting the characters. for example in a 'giant
size' spell, the spell would affect the 'frame
length'(described in more detail later) of the
character.
Co-ordination:
a measure of hand eye co-ordination as well as overall
co-ordination, possibly could be used to affect the
difficulty level of complex gestures and actions
(described later). the complex actions that might be
affected by this could be things like gymnastic moves,
acrobatic moves, even something like dancing.
Constitution:
a measure of how healthy a character is, and also used
to determine the characters ability to resists toxins,
infections & diseases. constitution also determines
the 'blood value' for the body, and the rate that a
character heals, recovers from illness/poisoning.
Psyche:
a measure of how 'in tune' the character is with his
surroundings and him/herself. Also affects the
strength of nerve signals, so it is linked to the pain
value of the character. The basis of all the 'magical'
actions, skills and, to some extent, knowleges in the
game.
Reasoning:
a measure of how well the character processes, sorts
and orders information & experience. Effects the rate
that a character learns actions, skills and knowleges.
Intelligence:
a measure of how well the character absorbs & can
recall information & experiences. Affects the rate
that a character gains knowledge when studying. also
affects the maximum number of action/skill/knowlege
levels that a character can have.
Wisdom:
a measure of how well the character can relate
information & past experience to present and future
events. Affects the characters ability to do actions
that involve things like hunting and lock picking, and
lots of others.
each of these chats would have 10 parts:
base: the 'starting value' of the chat
developed: how much a character has 'worked' the chat
total: base + developed
potential: the maximum value of the total
poeffect: effect from poisons and potions
diseffect: effect from diseases
mageffect: effect from spells
current: the effective value now, sum of total and all
effects
devexp: experience for developement
potexp: experience for potential
so that wraps it up for characteristics, except that
characteristics also effect which skills can be learnt
and how well you can initially perform these skills,
but more on that when i get to skills.
__________________________________
Yahoo! FareChase: Search multiple travel sites in one click.
http://farechase.yahoo.com
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
Other related posts:
- » [gameprogrammer] CCRPG:[characteristics]