[gameprogrammer] Re: CCRPG[actions]
- From: Charlie Lobo <charlie.lobo@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 29 Nov 2005 20:06:28 -0600
>
> how does that sound? of course when first starting a player may forget
> about the landing and you would have people falling flat on their face etc.
> training is a different story. teachers of fighting (or of any other skill
> for that matter) will have moves that they can teach the characters. remeber
> that training ta kes time, time is money, and that each character will have
> their own rate at wwhich they learn/develop skills/actions.
>
Makes perfect sense to me, I like it.
ok now down to the atomic moves that were discussed. i'm about to make a
> comment that might provoke some controversy. Nowhere in human movement does
> a person move one part of the body in isolation to all other parts of the
> body. even moving a finger in aparent isolation requires us to use the
> balancing muscles and different combinations of muscles to 1. keep the other
> fingers at the same place and also 2. to kepp the wrist from moving to
> compensate for the movement.
> the idea is that different movements work in sync with each other to keep
> a balance. this is the bodies natural function and i hope i can incorporate
> that into the editor to make it more simple for the characters to create
> their own moves.
> ok, i'm goin to have to stop there, got some work to do. i'll try and
> continue tomorrow.
>
That actually is a great idea. I like that, it makes it somewhat fun to make
a new skill and have other effects in there. Of course, when I move my arm
my torso moves a bit, and my leg barely even moves, so it wouldn't be that
much, but to fanatical fine-tuners (like me :P) that'd be something to
consider to get the best of a move.
- References:
- [gameprogrammer] Re: CCRPG[actions]
- From: Jake Briggs
- [gameprogrammer] Re: CCRPG[actions]
- From: Craig Chambers
Other related posts:
- » [gameprogrammer] CCRPG[actions]
- » [gameprogrammer] Re: CCRPG[actions]
- » [gameprogrammer] Re: CCRPG[actions]
- » [gameprogrammer] Re: CCRPG[actions]
- » [gameprogrammer] Re: CCRPG[actions]
- » [gameprogrammer] Re: CCRPG[actions]
- » [gameprogrammer] Re: CCRPG[actions]
- [gameprogrammer] Re: CCRPG[actions]
- From: Jake Briggs
- [gameprogrammer] Re: CCRPG[actions]
- From: Craig Chambers