[gameprogrammer] Re: CCRPG[actions]

What happens with things like walking, and incorporating these atomic actions? If the character is running, then you activate the "bend hip" action, so that the players leg is pointed straight out perpendicular to his direction of travel? Will the character fall over, or will the character stop dead in its tracks and perform said hip bending action?
I suppose you could make running a set of actions that the character already has, and you could combine them on the fly.... I think it would be really cool if you were running towards an enemy, and you did the "kick" action (which would be some combination of the atomic "bend" hip to 90 degrees action, "bend" knee to 0 degrees) and the enemys damage will be calculated from the momentum etc.... Oh man, and if you missed, the character would fall flat on their face! Or maybe do the splits :)


Even just moving one leg top certain positions would required moving the other leg to compensate, otherwise a stationary person would fall over....

Craig Chambers wrote:

ummm..... hi again

long time since my last post and noone told me what they thought about it so i guess everybody thinks the characteristics section is pretty ordinary.

so let's talk about actions

actions are the things that the character actually does on screen.
there was a reply to my discussion on the general stuff that asked me what the atomic actions would be ie. what actions would be the simplest that are able to be performed.


well, all movement involves muscle groups used in different combinations, so the simplest set of actions that would be available would be "bend', 'extend', and 'rotate' at the joints of the body. of course some joints would not have all three options, for example, you can't rotate at the knee. all of the movements you could do would be 'programmable' by the player. i know that this sounds like a pain but there are some movements that (almost) every character would have.
e g. walk/jog/run, step, turn, twist, crouch and basic movement actions like this would already be there at the start of your game.
the actions would be seperated into groups of actions like movement, combat, magic, crafting, and others, and there would be some actions there at the start that would be available due to race/culture choices made during charater creation.


activtion of these actions would be through gestures that the player makes with the mouse and a left/middle/right mouse press.
the gestures would also be programmable by the player, and different actions could be linked to a gesture determined by the grouping of the skill. for example, the player could link a combat action and a crafting action to the same gesture because these actions come from different groups and the groups need to be chosen so as to set gesture recognition.


as i said before, the player could create new actions as well. my idea is to put an editor in the game where the player could create a totally new 'move', combine existing moves, or create a sequnce of moves.
this idea is the basis of the game really. the idea was sparked by the game 'blade and sword'. there, the charater purchased moves and could put them in a sequence that could be activated by the player using a press and hold of the right mouse button. the sequnce was interupted by releasing the button.


in my game the player would activate the action by 'drawing' a gesture with the mouse, and there would similarly be a gesture to cancel/interupt the action.

that's all i'll say for now, got to work

Craig

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