[gameprogrammer] CCRPG[actions]

ummm..... hi again
 
 long time since my last post and noone told me what they thought about it so i 
guess everybody thinks the characteristics section is pretty ordinary.
 
 so let's talk about actions
 
 actions are the things that the character actually does  on screen.
 there was a reply to my discussion on the general stuff that asked me what the 
atomic actions would be ie. what actions would be the simplest that are able to 
be performed.
 
 well, all movement involves muscle groups  used in different combinations, so 
the simplest set of actions that would be available would be "bend', 'extend', 
and 'rotate' at the joints of the body. of course some joints would not have 
all three options, for example, you can't rotate at the knee. all of the 
movements you could do would be 'programmable' by the player. i know that this 
sounds like a pain but there are some movements that (almost) every character 
would have.
 eg. walk/jog/run, step, turn, twist, crouch and basic movement actions like 
this would already be there at the start of your game.
 the actions would be seperated into groups of actions like movement, combat, 
magic, crafting, and others, and there would be some actions there at the start 
that would be available due to race/culture choices made during charater 
creation.
 
 activtion of these actions would be through gestures that the player makes 
with the mouse and a left/middle/right mouse press.
 the gestures would also be programmable by the player, and different actions 
could be linked to a gesture determined by the grouping of the skill. for 
example, the player could link a combat action and a crafting action to the 
same gesture because these actions come from different groups and the groups 
need to be chosen so as to set gesture recognition.
 
 as i said before, the player could create new actions as well. my idea is to 
put an editor in the game where the player could create a totally new 'move', 
combine existing moves, or create a sequnce of moves.
 this idea is the basis of the game really. the idea was sparked by the game 
'blade and sword'. there, the charater purchased moves and could put them in a 
sequence that could be activated by the player using a press and hold of the 
right mouse button. the sequnce was interupted by releasing the button.
 
 in my game the player would activate the action by 'drawing' a gesture  with 
the mouse, and there would similarly be a gesture to cancel/interupt the action.
 
 that's all i'll say for now, got to work
 
 Craig
 

                
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