[gameprogrammer] CCRPG[actions]
- From: Craig Chambers <reym_camroth@xxxxxxxxx>
- To: Gameprogrammer <gameprogrammer@xxxxxxxxxxxxx>
- Date: Mon, 28 Nov 2005 18:35:07 -0800 (PST)
ummm..... hi again
long time since my last post and noone told me what they thought about it so i
guess everybody thinks the characteristics section is pretty ordinary.
so let's talk about actions
actions are the things that the character actually does on screen.
there was a reply to my discussion on the general stuff that asked me what the
atomic actions would be ie. what actions would be the simplest that are able to
be performed.
well, all movement involves muscle groups used in different combinations, so
the simplest set of actions that would be available would be "bend', 'extend',
and 'rotate' at the joints of the body. of course some joints would not have
all three options, for example, you can't rotate at the knee. all of the
movements you could do would be 'programmable' by the player. i know that this
sounds like a pain but there are some movements that (almost) every character
would have.
eg. walk/jog/run, step, turn, twist, crouch and basic movement actions like
this would already be there at the start of your game.
the actions would be seperated into groups of actions like movement, combat,
magic, crafting, and others, and there would be some actions there at the start
that would be available due to race/culture choices made during charater
creation.
activtion of these actions would be through gestures that the player makes
with the mouse and a left/middle/right mouse press.
the gestures would also be programmable by the player, and different actions
could be linked to a gesture determined by the grouping of the skill. for
example, the player could link a combat action and a crafting action to the
same gesture because these actions come from different groups and the groups
need to be chosen so as to set gesture recognition.
as i said before, the player could create new actions as well. my idea is to
put an editor in the game where the player could create a totally new 'move',
combine existing moves, or create a sequnce of moves.
this idea is the basis of the game really. the idea was sparked by the game
'blade and sword'. there, the charater purchased moves and could put them in a
sequence that could be activated by the player using a press and hold of the
right mouse button. the sequnce was interupted by releasing the button.
in my game the player would activate the action by 'drawing' a gesture with
the mouse, and there would similarly be a gesture to cancel/interupt the action.
that's all i'll say for now, got to work
Craig
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- Follow-Ups:
- [gameprogrammer] Re: CCRPG[actions]
- From: Jake Briggs
Other related posts:
- [gameprogrammer] Re: CCRPG[actions]
- From: Jake Briggs