[gameprogrammer] Re: C# vs C++

i have a game for an untouched market in need of a few good program writers.  
if this sound interesting please let me know.
jim

--- On Thu, 2/12/09, Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx> wrote:

From: Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx>
Subject: [gameprogrammer] Re: C# vs C++
To: gameprogrammer@xxxxxxxxxxxxx
Date: Thursday, February 12, 2009, 4:14 AM





   In that case I prefer to choose a portable and free C++ distribution, like 
Dev-Cpp. It´s short good strong and it has good gamme programming devpaks like: 
Allegro, SDL,GLUT (all them in my possession). Visual Studio.NET  is too big 
(needs two CD ROMS 700MB or a DVD 1+ GB). Another good tools are: BlitzBasic, 
DarkBasic PRO, Conitec 3D GameStudio.
 
 And even with all that, the tools I use most for gamme programming is Flash 
PLayer 8 with ActionScript 2.0


      

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