[gameprogrammer] Re: C# vs C++
- From: tommy crayon <ionovitch@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 13 Feb 2009 20:05:27 -0800 (PST)
i have a game for an untouched market in need of a few good program writers.
if this sound interesting please let me know.
jim
--- On Thu, 2/12/09, Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx> wrote:
From: Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx>
Subject: [gameprogrammer] Re: C# vs C++
To: gameprogrammer@xxxxxxxxxxxxx
Date: Thursday, February 12, 2009, 4:14 AM
In that case I prefer to choose a portable and free C++ distribution, like
Dev-Cpp. It´s short good strong and it has good gamme programming devpaks like:
Allegro, SDL,GLUT (all them in my possession). Visual Studio.NET is too big
(needs two CD ROMS 700MB or a DVD 1+ GB). Another good tools are: BlitzBasic,
DarkBasic PRO, Conitec 3D GameStudio.
And even with all that, the tools I use most for gamme programming is Flash
PLayer 8 with ActionScript 2.0
- References:
- [gameprogrammer] Re: C# vs C++
- From: Yasser Gonzalez Soto
- [gameprogrammer] Re: C# vs C++
Other related posts:
- » [gameprogrammer] Re: C vs. C++
- » [gameprogrammer] Re: C vs. C++
- » [gameprogrammer] Re: C vs. C++
- » [gameprogrammer] Re: C vs. C++
- » [gameprogrammer] Re: C vs. C++
- » [gameprogrammer] C# vs C++ - Edilson Vasconcelos de Melo Junior
- » [gameprogrammer] Re: C# vs C++ - Alan Wolfe
- » [gameprogrammer] Re: C# vs C++ - Alan Wolfe
- » [gameprogrammer] Re: C# vs C++ - Matthew Weigel
- » [gameprogrammer] Re: C# vs C++ - Alan Wolfe
- » [gameprogrammer] Re: C# vs C++ - Paulo Pinto
- » [gameprogrammer] Re: C# vs C++ - Alan Wolfe
- » [gameprogrammer] Re: C# vs C++ - Matthew Weigel
- » [gameprogrammer] Re: C# vs C++ - Paulo Pinto
- » [gameprogrammer] Re: C# vs C++ - Alan Wolfe
- » [gameprogrammer] Re: C# vs C++ - Chris Nystrom
- » [gameprogrammer] Re: C# vs C++ - Yasser Gonzalez Soto
- » [gameprogrammer] Re: C# vs C++ - Vince
- » [gameprogrammer] Re: C# vs C++ - Paulo Pinto
- » [gameprogrammer] Re: C# vs C++ - tommy crayon