on iphone you have to use objective c to use their GUI library etc but you can write the rest of your game in C++ just fine (: On Tue, Feb 10, 2009 at 3:07 PM, Matthew Weigel <unique@xxxxxxxxxxx> wrote: > Alan Wolfe wrote: > > C# is deffinately fast enough to make some games (chess for instance hah!) >> > > Yep, C# and Java have entered the realm of "fast enough for a lot of > things" at this point. As someone pointed out to me recently, 3D games with > things like dynamic shadows run fine in Java (and, I would assume, C#). On > the other hand, I find C# and Java to be a little to stringent about syntax, > and lacking power in their generics (over C++ templates). > > My druthers is C++, but I know plenty of people who look at me like a > crazed crazy thing for not recognizing the beauty and awesomeness of JIT > languages like C# and Java. To each their own. > > i think XNA is C#? i could be wrong tho. >> > > Yes, it is. > > anyhow, if you program in C++ it's easier to port your game to other >> platforms - such as iphone, DS, Wii, 360, etc. >> > > Well, the iPhone requires Cocoa, which is Objective-C... nothing is as > portable as we might like. :-) > -- > Matthew Weigel > hacker > unique & idempot . ent > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > >