[gameprogrammer] Re: C# vs C++

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 10 Feb 2009 15:22:28 -0800

on iphone you have to use objective c to use their GUI library etc but you
can write the rest of your game in C++ just fine (:
On Tue, Feb 10, 2009 at 3:07 PM, Matthew Weigel <unique@xxxxxxxxxxx> wrote:

> Alan Wolfe wrote:
>
> C# is deffinately fast enough to make some games (chess for instance hah!)
>>
>
> Yep, C# and Java have entered the realm of "fast enough for a lot of
> things" at this point.  As someone pointed out to me recently, 3D games with
> things like dynamic shadows run fine in Java (and, I would assume, C#).  On
> the other hand, I find C# and Java to be a little to stringent about syntax,
> and lacking power in their generics (over C++ templates).
>
> My druthers is C++, but I know plenty of people who look at me like a
> crazed crazy thing for not recognizing the beauty and awesomeness of JIT
> languages like C# and Java.  To each their own.
>
> i think XNA is C#? i could be wrong tho.
>>
>
> Yes, it is.
>
> anyhow, if you program in C++ it's easier to port your game to other
>> platforms - such as iphone, DS, Wii, 360, etc.
>>
>
> Well, the iPhone requires Cocoa, which is Objective-C... nothing is as
> portable as we might like. :-)
> --
>  Matthew Weigel
>  hacker
>  unique & idempot . ent
>
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