[gameprogrammer] Re: C# vs C++

oh and if you are looking for multiplatform support in your game
programming, you might check out SDL.

it's meant for that kind of thing and can be pretty neat (:

http://www.libsdl.org/

On Tue, Feb 10, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> well, i dont have any specific numbers but...
>
> C# is deffinately fast enough to make some games (chess for instance hah!)
>
> but the more complicated the game, the more an issue speed will become
> obviously :P
>
> I wouldn't use C# to make a game personally but people do it! (check out
> http://einfall.blogspot.com/)
>
> i think XNA is C#? i could be wrong tho.
>
> anyhow, if you program in C++ it's easier to port your game to other
> platforms - such as iphone, DS, Wii, 360, etc.
>
> And well, mono makes C# possible but do they have directx support?
>
> I would argue that in the grand scheme of things, C++ programming is far
> better for multiplatform development since every system / operating system
> basically has a C++ compiler, but .net support is much more limited.
>
> my 2 cents anyhow! (:
>   On Tue, Feb 10, 2009 at 2:08 PM, Edilson Vasconcelos de Melo Junior <
> dirso@xxxxxxxxxxxxxxxxxx> wrote:
>
>>  Hi,
>>
>>
>>
>> I worked with C# last year and I just loved it!! I worked with C/C++ since
>> 98 and I was a huge fan (still do), but C# because of mone and .net
>> framework looks like a pretty good solution for cross plataform programming.
>> How slower a C# Game Engine could be than a C++ one? I worked developing a
>> Google Earth alike commercial software and it works still pretty fast, but I
>> heard too much noise about C# getting too slow for those kind of
>> applications… Would it be just slower at loading time or the execution also
>> sucks? Does anyone had any similar experiences?
>>
>>
>>
>> Thanks,
>>
>> Dirso.
>>
>>
>>
>> P.S.: If anyone knows a paper about the performance discussion, I would be
>> glad to read.
>>
>
>

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