[gameprogrammer] Re: C++ tutor

Dggb

Sent from my iPhone

On Jul 6, 2009, at 7:38 PM, "Harrington, Timothy" <tharrington@xxxxxxxxx> wrote:

I also recently read an endorsement for the text Essential C++. My recommendation would be to instead of starting with a simple game, start with a game element. For example can you write a game element between two opposing characters – blue ball; red ball. Elements migh t be attract or repel; seek and destroy; bait and switch; think of e lements in games that are appealing or attractive to you when playin g a game, then prove your programming by building that element follo wed by turning the element into a game. Build a front end and back e nd to the element game.





Tim







-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx ] On Behalf Of Chris Nystrom
Sent: Monday, July 06, 2009 7:32 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: C++ tutor



On Mon, Jul 6, 2009 at 10:27 AM, Julian Stanley<me@xxxxxxxxxxxxxxxxx> wrote:

> Ok, looks like the way to go is to take a simple game and add to it, and ask

> questions on the list, thanks guys!



Or write your own simple game and then add to it!



Chris



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E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>

Saving the world from web programming.

http://www.newio.org - G-Talk: cnystrom



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