I also recently read an endorsement for the text Essential C++. My
recommendation would be to instead of starting with a simple game,
start with a game element. For example can you write a game element
between two opposing characters – blue ball; red ball. Elements migh
t be attract or repel; seek and destroy; bait and switch; think of e
lements in games that are appealing or attractive to you when playin
g a game, then prove your programming by building that element follo
wed by turning the element into a game. Build a front end and back e
nd to the element game.
Tim
-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx
] On Behalf Of Chris Nystrom
Sent: Monday, July 06, 2009 7:32 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: C++ tutor
On Mon, Jul 6, 2009 at 10:27 AM, Julian
Stanley<me@xxxxxxxxxxxxxxxxx> wrote:
> Ok, looks like the way to go is to take a simple game and add to
it, and ask
> questions on the list, thanks guys!
Or write your own simple game and then add to it!
Chris
--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Saving the world from web programming.
http://www.newio.org - G-Talk: cnystrom
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html