[gameprogrammer] Re: C++ tutor

So, instead of start with a simple game, start with a complex game? That 
doesn't sound like the sort of advice that will produce good results... 

I say start with a good game of tic-tac-toe. The game mechanics are simple, but 
you still have to deal with the coordination of drawing the screen, processing 
input(events), and other such basic elements of game making. I wouldn't worry 
about computer AI, either. Just make it 2 player for humans only....
This is of course, just my 2 cents.
-Dave
  ----- Original Message ----- 
  From: Harrington, Timothy 
  To: gameprogrammer@xxxxxxxxxxxxx 
  Sent: Monday, July 06, 2009 6:38 PM
  Subject: [gameprogrammer] Re: C++ tutor


  I also recently read an endorsement for the text Essential C++. My 
recommendation would be to instead of starting with a simple game, start with a 
game element. For example can you write a game element between two opposing 
characters - blue ball; red ball. Elements might be attract or repel; seek and 
destroy; bait and switch; think of elements in games that are appealing or 
attractive to you when playing a game, then prove your programming by building 
that element followed by turning the element into a game. Build a front end and 
back end to the element game.

   

   

  Tim

   

   

   

  -----Original Message-----
  From: gameprogrammer-bounce@xxxxxxxxxxxxx 
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Chris Nystrom
  Sent: Monday, July 06, 2009 7:32 AM
  To: gameprogrammer@xxxxxxxxxxxxx
  Subject: [gameprogrammer] Re: C++ tutor

   

  On Mon, Jul 6, 2009 at 10:27 AM, Julian Stanley<me@xxxxxxxxxxxxxxxxx> wrote:

  > Ok, looks like the way to go is to take a simple game and add to it, and ask

  > questions on the list, thanks guys!

   

  Or write your own simple game and then add to it!

   

  Chris

   

  -- 

  E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>

  Saving the world from web programming.

  http://www.newio.org - G-Talk: cnystrom

   

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