[gameprogrammer] Re: C++ tutor

I also recently read an endorsement for the text Essential C++. My
recommendation would be to instead of starting with a simple game, start
with a game element. For example can you write a game element between
two opposing characters - blue ball; red ball. Elements might be attract
or repel; seek and destroy; bait and switch; think of elements in games
that are appealing or attractive to you when playing a game, then prove
your programming by building that element followed by turning the
element into a game. Build a front end and back end to the element game.

 

 

Tim

 

 

 

-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Chris Nystrom
Sent: Monday, July 06, 2009 7:32 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: C++ tutor

 

On Mon, Jul 6, 2009 at 10:27 AM, Julian Stanley<me@xxxxxxxxxxxxxxxxx>
wrote:

> Ok, looks like the way to go is to take a simple game and add to it,
and ask

> questions on the list, thanks guys!

 

Or write your own simple game and then add to it!

 

Chris

 

-- 

E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>

Saving the world from web programming.

http://www.newio.org - G-Talk: cnystrom

 

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