[gameprogrammer] Re: C++ tutor
- From: "Harrington, Timothy" <tharrington@xxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Mon, 6 Jul 2009 19:38:44 -0500
I also recently read an endorsement for the text Essential C++. My
recommendation would be to instead of starting with a simple game, start
with a game element. For example can you write a game element between
two opposing characters - blue ball; red ball. Elements might be attract
or repel; seek and destroy; bait and switch; think of elements in games
that are appealing or attractive to you when playing a game, then prove
your programming by building that element followed by turning the
element into a game. Build a front end and back end to the element game.
Tim
-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Chris Nystrom
Sent: Monday, July 06, 2009 7:32 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: C++ tutor
On Mon, Jul 6, 2009 at 10:27 AM, Julian Stanley<me@xxxxxxxxxxxxxxxxx>
wrote:
> Ok, looks like the way to go is to take a simple game and add to it,
and ask
> questions on the list, thanks guys!
Or write your own simple game and then add to it!
Chris
--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Saving the world from web programming.
http://www.newio.org - G-Talk: cnystrom
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