[gameprogrammer] Re: C++ tutor

Awesome, I'll get to work ;)

Sent from julian's iPod

On Jul 6, 2009, at 9:22 PM, "Harrington, Timothy" <tharrington@xxxxxxxxx> wrote:

My bad, Dave. If you missed the point, everyone else will too.



Take your tic-tac-toe game and start with the element of drawing the boundaries. Next, place the Xs, and Place the Os – do this as drag a nd drop, or (click and click) - forget the game rules, at first. Onc e you have the game element of placement, add the code for the rules et and checking system next.



Once you have the ruleset and checking system down, add the scoring system and the games played system; from there you can even add a simulation test and have the computer play the computer to test balance. If the computer hits CAT 100% of the time, you have a perfectly balanced game – or potentially a really boring game…



The concept of the game element helps new programmers or inexperienced game designers develop programming skills (crawling) before worrying about programming a complete game system, regardless of how easy and simple the game, I had a lot of students demonstrate it’s not always easy.



TH





From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx ] On Behalf Of David Olsen
Sent: Monday, July 06, 2009 9:10 PM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: C++ tutor



So, instead of start with a simple game, start with a complex game? That doesn't sound like the sort of advice that will produce good results...



I say start with a good game of tic-tac-toe. The game mechanics are simple, but you still have to deal with the coordination of drawing the screen, processing input(events), and other such basic elements of game making. I wouldn't worry about computer AI, either. Just make it 2 player for humans only....

This is of course, just my 2 cents.

-Dave

----- Original Message -----

From: Harrington, Timothy

To: gameprogrammer@xxxxxxxxxxxxx

Sent: Monday, July 06, 2009 6:38 PM

Subject: [gameprogrammer] Re: C++ tutor



I also recently read an endorsement for the text Essential C++. My recommendation would be to instead of starting with a simple game, start with a game element. For example can you write a game element between two opposing characters – blue ball; red ball. Elements migh t be attract or repel; seek and destroy; bait and switch; think of e lements in games that are appealing or attractive to you when playin g a game, then prove your programming by building that element follo wed by turning the element into a game. Build a front end and back e nd to the element game.





Tim







-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx ] On Behalf Of Chris Nystrom
Sent: Monday, July 06, 2009 7:32 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: C++ tutor



On Mon, Jul 6, 2009 at 10:27 AM, Julian Stanley<me@xxxxxxxxxxxxxxxxx> wrote:

> Ok, looks like the way to go is to take a simple game and add to it, and ask

> questions on the list, thanks guys!



Or write your own simple game and then add to it!



Chris



--

E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>

Saving the world from web programming.

http://www.newio.org - G-Talk: cnystrom



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