[gameprogrammer] Re: C++ and OpenGL

  • From: Bob Pendleton <bob@xxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 16 Nov 2010 14:06:00 -0600

On Tue, Nov 16, 2010 at 2:48 AM, Alex Marcu <alx.marcu@xxxxxxxxx> wrote:
> Hello ,
>   I am was in the same situation a few moths ago and after some
> looking around i this :
> http://www.videotutorialsrock.com/ - good tutorials that will initiate
> you in lots of stuff (c++/glut) - i really liked this one
> http://docs.online.bg/PROGRAMMING/effective_c++/MEC/INDEX.HTM - good c++ book
> http://www.libsdl.org/index.php
>
> Also this is my first post so hello everyone :) .

Hello! And, thank you for posting!

Bob Pendleton

>
> Alex
>
> On Tue, Nov 16, 2010 at 5:57 AM, Dheeraj Patni <dheeraj.patni@xxxxxxxxx> 
> wrote:
>> if u want to do it in windows...
>> here we go...
>>
>> unsigned char keys[256];   //declaire a global variable
>> GetKeyboardState( keys );  //do it once at starting the game loop
>>
>> and use like this in any function...
>> if( (keys[VK_UP] & 0x80 ) || (keys['W'] & 0x80 ) )
>> {
>>         //move forward
>> }
>>
>>
>> On Tue, Nov 16, 2010 at 4:21 AM, Azeem Zaheer <azeem_841@xxxxxxxxxxx> wrote:
>>>
>>> Hi everybody,
>>> I am working on a small 2D game in openGL.
>>> i have been trying for a few hours now, but i
>>> am unable to figure out a way to input a keystroke.
>>> 1)I want to do it without using GLUT.
>>> 2)i do not want the screen to get stuck until
>>>    a user presses a key.i want it to keep drawing
>>>   and looking for a key stroke in every loop, but
>>>   not to wait for it.
>>> Thanks in advance
>>> Azeem Zaheer
>>
>>
>>
>> --
>> -Dheeraj Patni
>> I AM RICH (from heart)
>>
>>
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
>



-- 
+-----------------------------------------------------------
+ Bob Pendleton: writer and programmer
+ email: Bob@xxxxxxxxxxxxx
+ web: www.TheGrumpyProgrammer.com

---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: