On Tue, Nov 16, 2010 at 2:48 AM, Alex Marcu <alx.marcu@xxxxxxxxx> wrote: > Hello , > I am was in the same situation a few moths ago and after some > looking around i this : > http://www.videotutorialsrock.com/ - good tutorials that will initiate > you in lots of stuff (c++/glut) - i really liked this one > http://docs.online.bg/PROGRAMMING/effective_c++/MEC/INDEX.HTM - good c++ book > http://www.libsdl.org/index.php > > Also this is my first post so hello everyone :) . Hello! And, thank you for posting! Bob Pendleton > > Alex > > On Tue, Nov 16, 2010 at 5:57 AM, Dheeraj Patni <dheeraj.patni@xxxxxxxxx> > wrote: >> if u want to do it in windows... >> here we go... >> >> unsigned char keys[256]; //declaire a global variable >> GetKeyboardState( keys ); //do it once at starting the game loop >> >> and use like this in any function... >> if( (keys[VK_UP] & 0x80 ) || (keys['W'] & 0x80 ) ) >> { >> //move forward >> } >> >> >> On Tue, Nov 16, 2010 at 4:21 AM, Azeem Zaheer <azeem_841@xxxxxxxxxxx> wrote: >>> >>> Hi everybody, >>> I am working on a small 2D game in openGL. >>> i have been trying for a few hours now, but i >>> am unable to figure out a way to input a keystroke. >>> 1)I want to do it without using GLUT. >>> 2)i do not want the screen to get stuck until >>> a user presses a key.i want it to keep drawing >>> and looking for a key stroke in every loop, but >>> not to wait for it. >>> Thanks in advance >>> Azeem Zaheer >> >> >> >> -- >> -Dheeraj Patni >> I AM RICH (from heart) >> >> > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > -- +----------------------------------------------------------- + Bob Pendleton: writer and programmer + email: Bob@xxxxxxxxxxxxx + web: www.TheGrumpyProgrammer.com --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html