Hello , I am was in the same situation a few moths ago and after some looking around i this : http://www.videotutorialsrock.com/ - good tutorials that will initiate you in lots of stuff (c++/glut) - i really liked this one http://docs.online.bg/PROGRAMMING/effective_c++/MEC/INDEX.HTM - good c++ book http://www.libsdl.org/index.php Also this is my first post so hello everyone :) . Alex On Tue, Nov 16, 2010 at 5:57 AM, Dheeraj Patni <dheeraj.patni@xxxxxxxxx> wrote: > if u want to do it in windows... > here we go... > > unsigned char keys[256]; //declaire a global variable > GetKeyboardState( keys ); //do it once at starting the game loop > > and use like this in any function... > if( (keys[VK_UP] & 0x80 ) || (keys['W'] & 0x80 ) ) > { > //move forward > } > > > On Tue, Nov 16, 2010 at 4:21 AM, Azeem Zaheer <azeem_841@xxxxxxxxxxx> wrote: >> >> Hi everybody, >> I am working on a small 2D game in openGL. >> i have been trying for a few hours now, but i >> am unable to figure out a way to input a keystroke. >> 1)I want to do it without using GLUT. >> 2)i do not want the screen to get stuck until >> a user presses a key.i want it to keep drawing >> and looking for a key stroke in every loop, but >> not to wait for it. >> Thanks in advance >> Azeem Zaheer > > > > -- > -Dheeraj Patni > I AM RICH (from heart) > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html