[gameprogrammer] Re: Browser games
- From: "Kevin Fields" <drunkendruid@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 10 Aug 2005 17:24:27 -0300
Last I checked, someone was making a java port of Ogre, so you could easily
create a browser game using JOgre (I believe that's what it's called).
From: Vince <uberneen@xxxxxxxxx>
Reply-To: gameprogrammer@xxxxxxxxxxxxx
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: Browser games
Date: Wed, 10 Aug 2005 11:43:36 -0700 (PDT)
Maybe a look at the mplayer mozilla plugin could lend
some insight on how to do something like that. I'd be
interested and working with ogre or irrlicht.
Vince~
--- Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
>
> This discussion has got me thinking about how to do
> web based games
> again. Try this on for an idea and let me know if it
> has already been
> done.
>
> Take one of the open source game engines (open
> source 'cause you can't
> do this with the proprietary ones) and modify it so
> that it can run as a
> browser plugin and register it to handle a mime type
> such as
> application/x-irrlicht (for exampel if the irrlicht
> engine was used).
> The engine would have to be modified to use the
> network for file access
> and would have to have some security mods. AFAIK
> each of these engines
> have a file format that they use to represent a
> world, once you have
> installed the plugin you could browse to one of
> those files and enter
> the world. All the custom code would have to be done
> in a scripting
> language built into the plugin. And,the browser
> cache can be used to
> keep the games around for a while so you only have
> to download them
> once.
>
> How does that sound for an interesting project?
>
> Bob Pendleton
>
>
>
> --
> +--------------------------------------+
> + Bob Pendleton: writer and programmer +
> + email: Bob@xxxxxxxxxxxxx +
> + web: www.GameProgrammer.com +
> + www.Wise2Food.com +
> + nutrient info on 6,000+ common foods +
> +--------------------------------------+
>
>
>
> ---------------------
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>
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- References:
- [gameprogrammer] Re: Browser games
- From: Vince
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From: Vince <uberneen@xxxxxxxxx> Reply-To: gameprogrammer@xxxxxxxxxxxxx To: gameprogrammer@xxxxxxxxxxxxx Subject: [gameprogrammer] Re: Browser games Date: Wed, 10 Aug 2005 11:43:36 -0700 (PDT)
Maybe a look at the mplayer mozilla plugin could lend some insight on how to do something like that. I'd be interested and working with ogre or irrlicht.
Vince~
--- Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> > This discussion has got me thinking about how to do > web based games > again. Try this on for an idea and let me know if it > has already been > done. > > Take one of the open source game engines (open > source 'cause you can't > do this with the proprietary ones) and modify it so > that it can run as a > browser plugin and register it to handle a mime type > such as > application/x-irrlicht (for exampel if the irrlicht > engine was used). > The engine would have to be modified to use the > network for file access > and would have to have some security mods. AFAIK > each of these engines > have a file format that they use to represent a > world, once you have > installed the plugin you could browse to one of > those files and enter > the world. All the custom code would have to be done > in a scripting > language built into the plugin. And,the browser > cache can be used to > keep the games around for a while so you only have > to download them > once. > > How does that sound for an interesting project? > > Bob Pendleton > > > > -- > +--------------------------------------+ > + Bob Pendleton: writer and programmer + > + email: Bob@xxxxxxxxxxxxx + > + web: www.GameProgrammer.com + > + www.Wise2Food.com + > + nutrient info on 6,000+ common foods + > +--------------------------------------+ > > > > --------------------- > To unsubscribe go to > http://gameprogrammer.com/mailinglist.html > > >
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- [gameprogrammer] Re: Browser games
- From: Vince