[gameprogrammer] Re: Browser games
- From: Vince <uberneen@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 10 Aug 2005 11:43:36 -0700 (PDT)
Maybe a look at the mplayer mozilla plugin could lend
some insight on how to do something like that. I'd be
interested and working with ogre or irrlicht.
Vince~
--- Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
>
> This discussion has got me thinking about how to do
> web based games
> again. Try this on for an idea and let me know if it
> has already been
> done.
>
> Take one of the open source game engines (open
> source 'cause you can't
> do this with the proprietary ones) and modify it so
> that it can run as a
> browser plugin and register it to handle a mime type
> such as
> application/x-irrlicht (for exampel if the irrlicht
> engine was used).
> The engine would have to be modified to use the
> network for file access
> and would have to have some security mods. AFAIK
> each of these engines
> have a file format that they use to represent a
> world, once you have
> installed the plugin you could browse to one of
> those files and enter
> the world. All the custom code would have to be done
> in a scripting
> language built into the plugin. And,the browser
> cache can be used to
> keep the games around for a while so you only have
> to download them
> once.
>
> How does that sound for an interesting project?
>
> Bob Pendleton
>
>
>
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