[gameprogrammer] Re: Browser games

That sounds like quite a lot of fun, actually! Sadly, I don't know nearly enough about browser plugins or scripting engines to work on a project like this by myself... Nor do I, going to school as I am, have enough time to learn it and work on it on my own. But I do think that your idea has merit! That's how QuickTime runs through web browsers, and Shockwave, etc... Great idea, and the PERFECT way to circumvent ActiveX usage!

I'd be more than willing to spend some of the time I have left over (as I'm close to finishing a couple of projects) now and when school starts on a project like this if anyone else was in!

--Scott

On 10 Aug, 2005, at 12:16 PM, Bob Pendleton wrote:


This discussion has got me thinking about how to do web based games again. Try this on for an idea and let me know if it has already been done.

Take one of the open source game engines (open source 'cause you can't
do this with the proprietary ones) and modify it so that it can run as a
browser plugin and register it to handle a mime type such as
application/x-irrlicht (for exampel if the irrlicht engine was used).
The engine would have to be modified to use the network for file access
and would have to have some security mods. AFAIK each of these engines
have a file format that they use to represent a world, once you have
installed the plugin you could browse to one of those files and enter
the world. All the custom code would have to be done in a scripting
language built into the plugin. And,the browser cache can be used to
keep the games around for a while so you only have to download them
once.


How does that sound for an interesting project?

Bob Pendleton


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