[gameprogrammer] Re: Browser games
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 10 Aug 2005 21:28:32 -0700
That is exactly what I'm doing right now, except that I'm using Active X
to get it running. Can you elaborate on how to make a browser plugin?
Bob Pendleton wrote:
This discussion has got me thinking about how to do web based games
again. Try this on for an idea and let me know if it has already been
done.
Take one of the open source game engines (open source 'cause you can't
do this with the proprietary ones) and modify it so that it can run as a
browser plugin and register it to handle a mime type such as
application/x-irrlicht (for exampel if the irrlicht engine was used).
The engine would have to be modified to use the network for file access
and would have to have some security mods. AFAIK each of these engines
have a file format that they use to represent a world, once you have
installed the plugin you could browse to one of those files and enter
the world. All the custom code would have to be done in a scripting
language built into the plugin. And,the browser cache can be used to
keep the games around for a while so you only have to download them
once.
How does that sound for an interesting project?
Bob Pendleton
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: Browser games
- From: Bob Pendleton
- References:
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Triston O'Connor
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Paulo Pinto
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Szasz Pal
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Bob Pendleton
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Roger D Vargas
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Matthew A. DiFrancesco
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Fernando Arturo Gómez Flores
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Mike Gillissie
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Alan Wolfe
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Matthew A. DiFrancesco
- [gameprogrammer] Browser games
- From: Bob Pendleton
Other related posts:
- » [gameprogrammer] Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
- » [gameprogrammer] Re: Browser games
again. Try this on for an idea and let me know if it has already been
done.
Take one of the open source game engines (open source 'cause you can't do this with the proprietary ones) and modify it so that it can run as a browser plugin and register it to handle a mime type such as application/x-irrlicht (for exampel if the irrlicht engine was used). The engine would have to be modified to use the network for file access and would have to have some security mods. AFAIK each of these engines have a file format that they use to represent a world, once you have installed the plugin you could browse to one of those files and enter the world. All the custom code would have to be done in a scripting language built into the plugin. And,the browser cache can be used to keep the games around for a while so you only have to download them once.
How does that sound for an interesting project?
Bob Pendleton
- [gameprogrammer] Re: Browser games
- From: Bob Pendleton
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Triston O'Connor
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Paulo Pinto
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Szasz Pal
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Bob Pendleton
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Roger D Vargas
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Matthew A. DiFrancesco
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Fernando Arturo Gómez Flores
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Mike Gillissie
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Alan Wolfe
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Matthew A. DiFrancesco
- [gameprogrammer] Browser games
- From: Bob Pendleton