[gameprogrammer] Re: Browser games

a little unrelated...

i bet it would be possible to make a decent game with ajax and just
straight up css/html.

it wouldnt be 3d or anything but i bet you could do thigns as
complicated as a 2d overhead tiled game, and possibly a side scroller.

maybe you could do 3d too by having the server render the images?
maybe keep it wireframe?

but yeah - ajax could really be cool in making browser games

On 8/10/05, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> 
> This discussion has got me thinking about how to do web based games
> again. Try this on for an idea and let me know if it has already been
> done.
> 
> Take one of the open source game engines (open source 'cause you can't
> do this with the proprietary ones) and modify it so that it can run as a
> browser plugin and register it to handle a mime type such as
> application/x-irrlicht (for exampel if the irrlicht engine was used).
> The engine would have to be modified to use the network for file access
> and would have to have some security mods. AFAIK each of these engines
> have a file format that they use to represent a world, once you have
> installed the plugin you could browse to one of those files and enter
> the world. All the custom code would have to be done in a scripting
> language built into the plugin. And,the browser cache can be used to
> keep the games around for a while so you only have to download them
> once.
> 
> How does that sound for an interesting project?
> 
>                 Bob Pendleton
> 
> 
> 
> --
> +--------------------------------------+
> + Bob Pendleton: writer and programmer +
> + email: Bob@xxxxxxxxxxxxx             +
> + web: www.GameProgrammer.com          +
> + www.Wise2Food.com                    +
> + nutrient info on 6,000+ common foods +
> +--------------------------------------+
> 
> 
> 
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> 
> 
>


---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: