[gameprogrammer] Re: Browser capabilities for a 3D game
- From: "Triston O'Connor" <triston.oconnor@xxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Wed, 20 Jul 2005 08:13:44 +1000
Flash: don't even attempt to use flash to do 3D, you won't get anywhere
especially if you want it to run on Mac. Flash + Mac = bad performance
I would say use something like Director (which we've recently had problems
with!) or the other solution we were looking at: http://www.anark.com/
I'm sure there are other plugins out there like Anark, but this looks pretty
easy to develop in - it uses a Flash like interface ideology with Javascript
as the scripting language. Anyway check out there examples and trial.
Cheers
Triston.
> -----Original Message-----
> From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-
> bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins
> Sent: Tuesday, 19 July 2005 12:32 PM
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: [gameprogrammer] Re: Browser capabilities for a 3D game
>
> Thanks for your excellent advice as usual Bob, as well as Robert and
> Rasmus.
>
> So far my search seems to be:
>
> Flash - Good because it's cross platform and you don't have to install
> anything. I'm not sure if it is possible to run C++ code. I did find
> this:
> http://www.erain.com/products/swift3d/
> which adds 3D to flash. However, the demo did not have any real-time 3D
> rendering so maybe this isn't suitable at all.
>
> Use a browser plugin. I know absolutely nothing about this. What does
> a plug-in do and how would I go about writing one? Would it be possible
> to access the user's 3D card here? How about using DirectX?
>
> Use this engine, along with the xj3d file format:
> http://www.mediamachines.com/
> The demo was pretty crummy in terms of both graphics and performance. I
> contacted them regardless and will see what they have to say.
>
> Wild tangent web driver:
> http://www.wildtangent.com/default.asp?pageID=developer_5
> It seems like it is tens of thousands of dollars. I will contact them
> for more information.
>
> Bob Pendleton wrote:
>
> > On Mon, 2005-07-18 at 09:18 -0700, Kevin Jenkins wrote:
> >
> >>Hi,
> >>
> >>I'm planning to make a high performance 3D game that runs in your web
> >>browser. What options do I have to do this? Would Flash work? Should
> >>I write a custom driver that people need to install? Is there a way to
> >>have C++ code run within a web browser?
> >>
> >>Any replies are appreciated.
> >
> >
> > You might want to research x3d (used to be VRML) look at
> > http://www.xj3d.org/ http://www.web3d.org/ There seem to be several
> > solutions, how good they are I can not say. Some are based on a Java
> > applet, some require you to download and install a new 3D browser.
> >
> > The good thing is that Blender and even Maya support x3d output now
> > days, so development is possible.
> >
> > I would greatly appreciate it if you would post the results of your
> > search for a solution to this problem.
> >
> > Bob Pendleton
> >
> >
> >
> >>
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> >>
>
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- References:
- [gameprogrammer] Re: Browser capabilities for a 3D game
- From: Kevin Jenkins
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- » [gameprogrammer] Re: Browser capabilities for a 3D game
- » [gameprogrammer] Re: Browser capabilities for a 3D game
- » [gameprogrammer] Re: Browser capabilities for a 3D game
- [gameprogrammer] Re: Browser capabilities for a 3D game
- From: Kevin Jenkins