[gameprogrammer] Re: Browser capabilities for a 3D game
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 18 Jul 2005 19:32:20 -0700
Thanks for your excellent advice as usual Bob, as well as Robert and Rasmus.
So far my search seems to be:
Flash - Good because it's cross platform and you don't have to install
anything. I'm not sure if it is possible to run C++ code. I did find this:
http://www.erain.com/products/swift3d/
which adds 3D to flash. However, the demo did not have any real-time 3D
rendering so maybe this isn't suitable at all.
Use a browser plugin. I know absolutely nothing about this. What does
a plug-in do and how would I go about writing one? Would it be possible
to access the user's 3D card here? How about using DirectX?
Use this engine, along with the xj3d file format:
http://www.mediamachines.com/
The demo was pretty crummy in terms of both graphics and performance. I
contacted them regardless and will see what they have to say.
Wild tangent web driver:
http://www.wildtangent.com/default.asp?pageID=developer_5
It seems like it is tens of thousands of dollars. I will contact them
for more information.
Bob Pendleton wrote:
On Mon, 2005-07-18 at 09:18 -0700, Kevin Jenkins wrote:
Hi,
I'm planning to make a high performance 3D game that runs in your web
browser. What options do I have to do this? Would Flash work? Should
I write a custom driver that people need to install? Is there a way to
have C++ code run within a web browser?
Any replies are appreciated.
You might want to research x3d (used to be VRML) look at
http://www.xj3d.org/ http://www.web3d.org/ There seem to be several
solutions, how good they are I can not say. Some are based on a Java
applet, some require you to download and install a new 3D browser.
The good thing is that Blender and even Maya support x3d output now
days, so development is possible.
I would greatly appreciate it if you would post the results of your
search for a solution to this problem.
Bob Pendleton
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- [gameprogrammer] Re: Browser capabilities for a 3D game
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- [gameprogrammer] Re: Browser capabilities for a 3D game
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- [gameprogrammer] Re: Browser capabilities for a 3D game
- From: Kevin Jenkins
- References:
- [gameprogrammer] Re: Rich Interent Application System for Games
- From: Chris Nystrom
- [gameprogrammer] Browser capabilities for a 3D game
- From: Kevin Jenkins
- [gameprogrammer] Re: Browser capabilities for a 3D game
- From: Bob Pendleton
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- » [gameprogrammer] Re: Browser capabilities for a 3D game
- » [gameprogrammer] Re: Browser capabilities for a 3D game
- » [gameprogrammer] Re: Browser capabilities for a 3D game
- » [gameprogrammer] Re: Browser capabilities for a 3D game
On Mon, 2005-07-18 at 09:18 -0700, Kevin Jenkins wrote:
Hi,
I'm planning to make a high performance 3D game that runs in your web browser. What options do I have to do this? Would Flash work? Should I write a custom driver that people need to install? Is there a way to have C++ code run within a web browser?
Any replies are appreciated.
You might want to research x3d (used to be VRML) look at
http://www.xj3d.org/ http://www.web3d.org/ There seem to be several
solutions, how good they are I can not say. Some are based on a Java
applet, some require you to download and install a new 3D browser.
The good thing is that Blender and even Maya support x3d output now days, so development is possible.
I would greatly appreciate it if you would post the results of your search for a solution to this problem.
Bob Pendleton
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Re: Browser capabilities for a 3D game
- From: Triston O'Connor
- [gameprogrammer] Re: Browser capabilities for a 3D game
- From: Kevin Fields
- [gameprogrammer] Re: Browser capabilities for a 3D game
- From: Kevin Jenkins
- [gameprogrammer] Re: Rich Interent Application System for Games
- From: Chris Nystrom
- [gameprogrammer] Browser capabilities for a 3D game
- From: Kevin Jenkins
- [gameprogrammer] Re: Browser capabilities for a 3D game
- From: Bob Pendleton