[gameprogrammer] Re: Browser capabilities for a 3D game
- From: Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 18 Jul 2005 19:38:26 +0200
man, 18 07 2005 kl. 09:18 -0700, skrev Kevin Jenkins:
> Hi,
>
> I'm planning to make a high performance 3D game that runs in your web
> browser. What options do I have to do this? Would Flash work? Should
> I write a custom driver that people need to install? Is there a way to
> have C++ code run within a web browser?
Of the top of my head there are a few ways to do this:
* Flash, i am not sure about, i believe i have heard about some 3D
support in it.
* Custom driver (another word for browser plugin) this is a way to do
it, but i would think that the work required is large.
* Use an engine that already has some support for this (i have
previously worked with the Virtools engine http://virtools.com, and
it contained an ActiveX plugin for running your application)
Please note that i am not recommending Virtools, it has the worst
documentation i have ever seen for an engine (besides being broken)
* Java has a Java3D library, this should make your game very portable
but will require your users to install the java3D library (i think,
i'm no Java expert).
That's what i could come up with, good luck!
--
Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx>
- References:
- [gameprogrammer] Re: Rich Interent Application System for Games
- From: Chris Nystrom
- [gameprogrammer] Browser capabilities for a 3D game
- From: Kevin Jenkins
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