[gameprogrammer] Re: Browser capabilities for a 3D game

man, 18 07 2005 kl. 09:18 -0700, skrev Kevin Jenkins:
> Hi,
> 
> I'm planning to make a high performance 3D game that runs in your web 
> browser.  What options do I have to do this?  Would Flash work?  Should 
> I write a custom driver that people need to install?  Is there a way to 
> have C++ code run within a web browser?
Of the top of my head there are a few ways to do this:
 * Flash, i am not sure about, i believe i have heard about some 3D   
   support in it.

 * Custom driver (another word for browser plugin) this is a way to do 
   it, but i would think that the work required is large.

 * Use an engine that already has some support for this (i have 
   previously worked with the Virtools engine http://virtools.com, and 
   it contained an ActiveX plugin for running your application)

   Please note that i am not recommending Virtools, it has the worst
   documentation i have ever seen for an engine (besides being broken)

 * Java has a Java3D library, this should make your game very portable 
   but will require your users to install the java3D library (i think, 
   i'm no Java expert).

That's what i could come up with, good luck!

-- 
Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx>

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