[gameprogrammer] Re: Browser capabilities for a 3D game
- From: Robbert de Groot <zekaric@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 20 Jul 2005 15:48:32 -0400 (EDT)
> ons, 20 07 2005 kl. 08:34 -0700, skrev Kevin Jenkins:
> > VirTools (Proprietary Engine)
> > http://www.virtools.com/
> I have to speak up again, and say that i have worked with the
> Virtools engine and found it to be very poorly documented.
>
> Another key issue is that it is close to impossible to have more
> than
> one person working on a project at a time. Since eveything is tied
> up in
> one big file it is impossible to be more than one person working on
> it
> at a time. Additionally this file is binary and thus makes it
> impossible to do use any SCM system on it.
>
> I was going to write a "why not to use Virtools for any project
> larger
> than one man demos", but i haven't gotten around to it yet, it just
> moved closer to the top of the list.
>
> --
> Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx>
Good point to bring up. Especially the SCM. Director/Shockwave has
similar issues as well although I think there are plugin's that allow
you to export the code for SCM utils but I've never used them.
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- » [gameprogrammer] Re: Browser capabilities for a 3D game
- » [gameprogrammer] Re: Browser capabilities for a 3D game
- » [gameprogrammer] Re: Browser capabilities for a 3D game
- » [gameprogrammer] Re: Browser capabilities for a 3D game
- [gameprogrammer] Re: Browser capabilities for a 3D game
- From: Rasmus Toftdahl Olesen