[gameprogrammer] Blue Collar coding

I really like the connotation of "Blue Collar Coding" BCC. It really
makes you think.

The first language I tried to learn was COBOL, followed by LISP, SNOBOL,
FORTRAN, Algol 60, (and a whole bunch of languages that no one ever
heard of including TRAC) and then BASIC. Later I learned a lot of other
languages including Pascal, C, C++ and again a bunch that you never
heard of. It seems to me that BASIC, COBOL, FORTRAN, and C come closest
to being "Blue Color Coding" languages. Perl might fit in there to.

The main thing that sticks out about those languages is that they were
defined by people who wanted to solve a class of problems and designed
languages based on deep understanding of the problem domain and
experience with other languages designed for the same problem domain.
But, most importantly, they were designed by people with a goal of
solving a problem, not of designing a language.

Dave Olofson doing the same thing. The Lua people are doing the same
thing. So, Grant, Dave, and everyone else, what problems do you want to
solve and how do current languages fail you, or help you?

                Bob Pendleton

+--------------------------------------+
+ Bob Pendleton: writer and programmer +
+ email: Bob@xxxxxxxxxxxxx             +
+ blog:  www.Stonewolf.net             +
+ web:   www.GameProgrammer.com        +
+--------------------------------------+


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