[gameprogrammer] Re: Blitz3d multiplayer game is to slow
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 20 Nov 2007 11:20:56 -0600
Does blitz provide a profiling tool? If so, use it to find out where the
time is being spent. If not, well, find a better tool than blitz. :-(
Seriously, the only way to speed up code is to find out where the time
is going. Once you know you can usually make it a lot faster by recoding
the algorithms. But, if you don't *KNOW* where the time is going then
any attempt to speed up the code is pretty much a waste of your time.
Bob Pendleton
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- References:
- [gameprogrammer] Blitz3d multiplayer game is to slow
- From: natdaddy senn
- [gameprogrammer] Re: Blitz3d multiplayer game is to slow
- From: Jake Briggs
- [gameprogrammer] Re: Blitz3d multiplayer game is to slow
- From: Alan Wolfe
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- » [gameprogrammer] Re: Blitz3d multiplayer game is to slow
- » [gameprogrammer] Re: Blitz3d multiplayer game is to slow
- » [gameprogrammer] Re: Blitz3d multiplayer game is to slow
- » [gameprogrammer] Re: Blitz3d multiplayer game is to slow
- » [gameprogrammer] Re: Blitz3d multiplayer game is to slow
- » [gameprogrammer] Re: Blitz3d multiplayer game is to slow
- [gameprogrammer] Blitz3d multiplayer game is to slow
- From: natdaddy senn
- [gameprogrammer] Re: Blitz3d multiplayer game is to slow
- From: Jake Briggs
- [gameprogrammer] Re: Blitz3d multiplayer game is to slow
- From: Alan Wolfe