[gameprogrammer] Re: Blitz3d multiplayer game is to slow

I know a lot of people have given useful advice as to where to look for 
networking issues, but I would first determine if it is, in fact, the network 
code slowing things down. also, you need to define what "too slow" means. Does 
it mean that packet updates aren't coming in fast enough? does it mean frame 
rate drops? You need to be much more specific about what you are seeing and the 
conditions that lead to the problem for any really useful evaluation to take 
place...

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From: gameprogrammer-bounce@xxxxxxxxxxxxx on behalf of natdaddy senn
Sent: Mon 11/19/2007 6:39 PM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Blitz3d multiplayer game is to slow


I have made a 3d multilayer game with Biltz3d but when i test it is way to 
slow. pleas if any one know how to fix this pleas help. thanx 

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