[gameprogrammer] Re: Blitz3d multiplayer game is to slow
- From: Brian <brian.ripoff@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 20 Nov 2007 10:35:38 +0000
The problem could be in the data you are sending. Sending excessive
data will be slow, there is no way around this. Making an efficient
network layer is non-trivial, you will need to do a lot of research on
how current games implement networking. This will give you lots of
ideas to speed up your system. Google is your friend.
On 20/11/2007, natdaddy senn <natdaddy1230@xxxxxxxxx> wrote:
> I have made a 3d multilayer game with Biltz3d but when i test it is way to
> slow. pleas if any one know how to fix this pleas help. thanx
>
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> Never miss a thing. Make Yahoo your homepage.
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- » [gameprogrammer] Re: Blitz3d multiplayer game is to slow
- [gameprogrammer] Re: Blitz3d multiplayer game is to slow
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- [gameprogrammer] Blitz3d multiplayer game is to slow
- From: natdaddy senn