[gameprogrammer] Re: Blitz3d multiplayer game is to slow

The problem could be in the data you are sending. Sending excessive
data will be slow, there is no way around this. Making an efficient
network layer is non-trivial, you will need to do a lot of research on
how current games implement networking. This will give you lots of
ideas to speed up your system. Google is your friend.

On 20/11/2007, natdaddy senn <natdaddy1230@xxxxxxxxx> wrote:
> I have made a 3d multilayer game with Biltz3d but when i test it is way to
> slow. pleas if any one know how to fix this pleas help. thanx
>
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