[gameprogrammer] Re: BitMaps
- From: David Olofson <david@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 29 Dec 2004 19:03:51 +0100
On Wednesday 29 December 2004 18.18, Robbert de Groot wrote:
[...]
> I've never tried gimp on a windows machine but if it requires the
> 'cygwin' runtime or something I'd look away.
It seems to be a "real" Win32 application, though it's (obviously)=20
using GTK+ for the GUI regardless of what platform you build it for.=20
The "Un*x weirdness" (file path parsing issues and such) that was=20
still around in the 1.2.x releases disappeared with 2.x, I think.
My experience with GTK+ on Win32 in the past was that it did the job,=20
but was relatively slow and didn't always refresh when you'd expect=20
it to. (Like when dragging windows with contents.) Nothing that=20
matters much during normal use, though.
=46rom what I remember of trying the last few 2.x releases of GIMP on my=20
father's Win2k box, pretty much all of the issues I've mentioned are=20
history now, and I think GIMP/Win32 can be considered a mature=20
Windows applications.
//David Olofson - Programmer, Composer, Open Source Advocate
=2E- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,... |
`-----------------------------------> http://audiality.org -'
--- http://olofson.net --- http://www.reologica.se ---
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- References:
- [gameprogrammer] Re: BitMaps
- From: Robbert de Groot
Other related posts:
- » [gameprogrammer] BitMaps
- » [gameprogrammer] Re: BitMaps
- » [gameprogrammer] Re: BitMaps
- » [gameprogrammer] Re: BitMaps
- [gameprogrammer] Re: BitMaps
- From: Robbert de Groot