[gameprogrammer] Re: BitMaps
- From: Robbert de Groot <zekaric@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 29 Dec 2004 12:18:12 -0500 (EST)
> I hope everyone is doing fine and still on fire from the
> wonderful Christmas Season. My questions is quite simple really.
> I have been programming a game in VB and it is time for the
> graphics well the tut. suggests Photoshop and me being the poor
> person I am, I don't have Photoshop and I don't have money to
> purchase photoshop. What my needs are is to come up with a couple
> of bitmaps largest being 500X300 and tut. suggest to do them in
> system palette or something liek that so I don't get a bug in the
> colors or so forth. i was wondering if there is a way to do it in
> like paint and save it as a bitmap file extension? do any of you
> have better suggestions or comments, or am i just going to have to
> buy photoshop? Thanks for the help,
I've never tried gimp on a windows machine but if it requires the
'cygwin' runtime or something I'd look away.
The built in paint program will suffice for simple bitmaps but you're
going to have a bit of a struggle to get some of the results that are
easily done with Photoshop.
Photoshop is too expensive and for small bitmaps it's a tad overkill.
Take a look at PaintShop Pro. Now owned by Corel. Hopefully they
still offer a trial version to play with. This program is not a good
as Photoshop for large bitmaps but for the sizes you are dealing with
(even at double the size you are dealing with) this program is about
equivalent; ok it may not have all the filter effects that photoshop
has but it does have layers and about the same amount of layer
effects as photoshop and that alone goes a long way to bitmap munging
blis. It's an order of magnitude cheaper too. I think Corel has a
sale on it for $70, at least that's from the latest spam that I got
from them.
I haven't tried Photoshop LE (light edition); does Adobe they still
sell that? I don't think it's as cheap as PaintShop Pro and I don't
know what they did to cripple it from the full blown Photoshop.
Unless someone else has played with it, they could comment.
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- From: Daniel Greeson