[gameprogrammer] Re: Austin game programming sig?
- From: Andrew Falgout <andrew.falgout@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 11 Sep 2006 05:11:37 -0500
Weekends are probably going to be out for me since I work 3pm to 3am fri
- sun. I'm open to nights during the week if you like. So to notes on
what happend. I don't mind bringing my notebook to record the session,
and possibly taking down notes from those recording. I'm decent at
documenting things. It's not pretty, but it works.
./Andrew
Matthew Weigel wrote:
Bob Pendleton wrote:
Now we have to pick a time and a day. Please post a message, or send one
to Chris or I personally, stating that you are interested, what format
you would like the meeting to have, what you are interested in, and what
day of the week at what time is best for you.
The class was indeed canceled, so I'm quite interested. :-)
For time, Saturday afternoon sounds pretty attractive to me. It's not
uncommon that I work late, and Sundays are consumed in large part by
religious activities.
Format: there are many possible formats. I would like to see an open
discussion where anyone can ask a question and the whole group chimes in
and discusses the question. I would also like to see the group break up
into smaller groups that are interested in a specific problem or topid.
I see this as more of a study group that any thing else. Frequently I
would like to see people demo their current projects, finished or not,
and discuss how they did it and what problems they had. Once in a while
I hope people will do formal presentations on a subject, tool, or
product, that they are interested in.
This sounds good.
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- References:
- [gameprogrammer] Re: Austin game programming sig?
- From: Chris Nystrom
- [gameprogrammer] Re: Austin game programming sig?
- From: Bob Pendleton
- [gameprogrammer] Re: Austin game programming sig?
- From: Chris Nystrom
- [gameprogrammer] Re: Austin game programming sig?
- From: Bob Pendleton
- [gameprogrammer] Re: Austin game programming sig?
- From: Matthew Weigel
Other related posts:
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
Bob Pendleton wrote:
Now we have to pick a time and a day. Please post a message, or send one
to Chris or I personally, stating that you are interested, what format
you would like the meeting to have, what you are interested in, and what
day of the week at what time is best for you.
The class was indeed canceled, so I'm quite interested. :-)
For time, Saturday afternoon sounds pretty attractive to me. It's not uncommon that I work late, and Sundays are consumed in large part by religious activities.
Format: there are many possible formats. I would like to see an open
discussion where anyone can ask a question and the whole group chimes in
and discusses the question. I would also like to see the group break up
into smaller groups that are interested in a specific problem or topid.
I see this as more of a study group that any thing else. Frequently I
would like to see people demo their current projects, finished or not,
and discuss how they did it and what problems they had. Once in a while
I hope people will do formal presentations on a subject, tool, or
product, that they are interested in.
This sounds good.
- [gameprogrammer] Re: Austin game programming sig?
- From: Chris Nystrom
- [gameprogrammer] Re: Austin game programming sig?
- From: Bob Pendleton
- [gameprogrammer] Re: Austin game programming sig?
- From: Chris Nystrom
- [gameprogrammer] Re: Austin game programming sig?
- From: Bob Pendleton
- [gameprogrammer] Re: Austin game programming sig?
- From: Matthew Weigel