[gameprogrammer] Re: Austin game programming sig?
- From: Matthew Weigel <unique@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 10 Sep 2006 21:36:13 -0500
Bob Pendleton wrote:
> Now we have to pick a time and a day. Please post a message, or send one
> to Chris or I personally, stating that you are interested, what format
> you would like the meeting to have, what you are interested in, and what
> day of the week at what time is best for you.
The class was indeed canceled, so I'm quite interested. :-)
For time, Saturday afternoon sounds pretty attractive to me. It's not
uncommon that I work late, and Sundays are consumed in large part by
religious activities.
> Format: there are many possible formats. I would like to see an open
> discussion where anyone can ask a question and the whole group chimes in
> and discusses the question. I would also like to see the group break up
> into smaller groups that are interested in a specific problem or topid.
> I see this as more of a study group that any thing else. Frequently I
> would like to see people demo their current projects, finished or not,
> and discuss how they did it and what problems they had. Once in a while
> I hope people will do formal presentations on a subject, tool, or
> product, that they are interested in.
This sounds good.
--
Matthew Weigel
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: Austin game programming sig?
- From: Andrew Falgout
- References:
- [gameprogrammer] Re: Austin game programming sig?
- From: Chris Nystrom
- [gameprogrammer] Re: Austin game programming sig?
- From: Bob Pendleton
- [gameprogrammer] Re: Austin game programming sig?
- From: Chris Nystrom
- [gameprogrammer] Re: Austin game programming sig?
- From: Bob Pendleton
Other related posts:
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- » [gameprogrammer] Re: Austin game programming sig?
- [gameprogrammer] Re: Austin game programming sig?
- From: Andrew Falgout
- [gameprogrammer] Re: Austin game programming sig?
- From: Chris Nystrom
- [gameprogrammer] Re: Austin game programming sig?
- From: Bob Pendleton
- [gameprogrammer] Re: Austin game programming sig?
- From: Chris Nystrom
- [gameprogrammer] Re: Austin game programming sig?
- From: Bob Pendleton