[gameprogrammer] Re: Audio Input

For Windows there's a program called DirectSound you can use :) Part of
DirectX of course. I've used it in the past to bring in microphone audio
data so I can run FFT on it to try and analyse frequencies.

For higher performance (lower latency and stuff) ASIO is a good choice. It's
used by a number of audio processing apps.

http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/htm/directsound.asp
http://en.wikipedia.org/wiki/Audio_stream_input_output

Nick

On 02/06/06, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

Hey everyone,

I was wondering, does anyone know a good way to get the audio input signal
to be able to manipulate it in a program?

I'm on windows so am looking for like either a library that will give you
access or if it's not too hard using some windows API function calls,
basically anything that will let me get the signal and manipulate it.

Anyone have any experience with this?  (:

Thanks a bunch!
Alan

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