[gameprogrammer] Re: Audio Input
- From: "Olof Bjarnason" <olof.bjarnason@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 2 Jun 2006 23:44:38 +0200
you could try fmod... it's got audio recording capabilities. it's free
for use as long as you don't sell your program
On 6/2/06, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
Hey everyone,
I was wondering, does anyone know a good way to get the audio input signal
to be able to manipulate it in a program?
I'm on windows so am looking for like either a library that will give you
access or if it's not too hard using some windows API function calls,
basically anything that will let me get the signal and manipulate it.
Anyone have any experience with this? (:
Thanks a bunch!
Alan
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- References:
- [gameprogrammer] Audio Input
- From: Alan Wolfe
Other related posts:
- » [gameprogrammer] Audio Input
- » [gameprogrammer] Re: Audio Input
- » [gameprogrammer] Re: Audio Input
- » [gameprogrammer] Re: Audio Input
- » [gameprogrammer] Re: Audio Input
Hey everyone,
I was wondering, does anyone know a good way to get the audio input signal to be able to manipulate it in a program?
I'm on windows so am looking for like either a library that will give you access or if it's not too hard using some windows API function calls, basically anything that will let me get the signal and manipulate it.
Anyone have any experience with this? (:
Thanks a bunch!
Alan
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- [gameprogrammer] Audio Input
- From: Alan Wolfe