[gameprogrammer] Re: ActiveX, DirectX9, C#
- From: Vince <uberneen@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 10 Aug 2005 19:26:11 -0700 (PDT)
I'm sorry that didn't work, so much in fact, that the
word 'sorry' can't begin to describe the feeling.
What's wrong here transcends your permission woes and
hints at a greater problem. The most widely used
platform in America and probably the world, simply
does not do what you bloody tell it to.
I won't get up on the soap box, but I can't help but
wonder if there isn't a better, more open, way to do
this. If I get some time I'll answer that question
and let you know.
Vince~
--- Triston O'Connor <triston.oconnor@xxxxxxxxx>
wrote:
> Thanks, I'd already found that but it still doesn't
> seem to allow me to use
> DirectX even at the Full-Trust level.
>
> :(
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- References:
- [gameprogrammer] Re: ActiveX, DirectX9, C#
- From: Triston O'Connor
Other related posts:
- » [gameprogrammer] ActiveX, DirectX9, C#
- » [gameprogrammer] Re: ActiveX, DirectX9, C#
- » [gameprogrammer] Re: ActiveX, DirectX9, C#
- » [gameprogrammer] Re: ActiveX, DirectX9, C#
- [gameprogrammer] Re: ActiveX, DirectX9, C#
- From: Triston O'Connor