[gameprogrammer] Re: ActiveX, DirectX9, C#

I'm sorry that didn't work, so much in fact, that the
word 'sorry' can't begin to describe the feeling. 
What's wrong here transcends your permission woes and
hints at a greater problem.  The most widely used
platform in America and probably the world, simply
does not do what you bloody tell it to.

I won't get up on the soap box, but I can't help but
wonder if there isn't a better, more open, way to do
this.  If I get some time I'll answer that question
and let you know.

Vince~

--- Triston O'Connor <triston.oconnor@xxxxxxxxx>
wrote:

> Thanks, I'd already found that but it still doesn't
> seem to allow me to use
> DirectX even at the Full-Trust level.
> 
> :(


                
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