[gameprogrammer] About 2D collision detection
- From: Facundo Dominguez - Inco <fdomin@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 26 Oct 2006 18:24:13 -0200
Hi:
I'm new to video game programming and not so new to programming.
I am facing now the collision detection problem on a 2D game made
with SDL. I found a rather sofisticated solution for this, so I want to
share it and know if it can be considered widely useful and if there is
currently some similar implementation over there.
My first try was using simple bounding shapes such us rectangles and
circles. Then it became obvious that I need something more precise.
The first natural alternative was to use pixel perfect (PP)
collision detection, but then I realized I had lots of images which
rotate. That matters because then I might need to have calculated the
mask of each image for each possible orientation. There were other
things that prevents me from using PP. For example, it is quite
unnatural to check swept collisions with PP, and it is more tedious to
get a normal vector which explains the contact.
Then, I remembered that Clanlib use polygons for detection of
collisions. Polygons overcomes the limitations above comented of PP. And
I also remembered that the outline polygons of an image can be
automatically calculated, and can be tuned to any desired precision
around the image. It seems that intersection of convex polygons can be
test in O(log(m+n)) time being m and n the amount of vertexes of each
polygon, that's good pay of for its benefits, I think.
The solution I'm making now is:
1-Derive automatically the polygonal outline of an image.
2-Round a little the outline to eliminate superfluous edges and vertexes.
3-Break automatically the polygonal outline into convex components
(this was not trivial).
4-Calculate the minimum enclosing disk of each component.
5-Now, when you check for intersection of images check first the disks
for intersection, whenever they overlap, test intersection of the
polygons within the disks.
¿What do you think?
Regards.
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