[gameprogrammer] Re: AGD Educational Panel Discussion
- From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 19 Aug 2005 10:12:46 -0700
I talked to a friend of mine who used to do animation for a company
owned by disney and i was suprised to find out that the people who
make the 3d models most of the time aren't the ones who animate them.
you'd think the person making the model would have an idea of how it
was supposed to move etc and would be best for the task but i guess
not :P
On 8/19/05, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> On Fri, 2005-08-19 at 09:24 -0700, Kevin Jenkins wrote:
> >
> > Bob Pendleton wrote:
> > > On Thu, 2005-08-18 at 17:43 -0700, Kevin Jenkins wrote:
> > >
> > >>Thanks for the link. I don't understand this quote though:
> > >>
> > >>QUESTION FROM AUDIENCE: What is the ideal portfolio?
> > >>
> > >>GORDON: Too across the board freaks me out, unless they are going for
> > >>Producer. A programmer showing art freaks me out.
> > >>
> > >>I'd much sooner hire a programmer that could also do art.
> > >
> > >
> > > It is just the way Gordon thinks, his personal opinion. It is very
> > > common to find programmers that are also artists so I too find his
> > > attitude a little odd. On the other hand, if someone is applying for a
> > > programming job, but has spent a lot of time working as a production
> > > artist, you have to wonder about how dedicated he is to being a
> > > programmer.
> > >
> > > Bob Pendleton
> >
> > A person with dual skills like this would be very valuable to me. In a
> > small company they could help out with either art or programming and
> > would feel highly valued and able to contribute more meaning to the
> > game. In a large company they could switch gears if needed. If not,
> > they have a much better understanding of the tools the artists use.
> > This is extremely useful for programmers that interact closely with
> > artists, such as importing or exporting animations. To me, how
> > dedicated they are to programming isn't an issue in relation to how
> > dedicated they are to the company. Programmers quit quite frequently as
> > it is anyway.
> >
> > If I knew of someone like this I'd hire them in a second for my own
> > little company right now. A huge problem I'm facing right now is I'm
> > unable to make any real art.
>
> Yeah, for a small company what you say makes sense. The truly
> independent developer needs to be able to do some art work and needs to
> be able to evaluate art work. They also need to be able to do that with
> sound and music. The independent is really a producer who happens to do
> most of his own programming.
>
> But, it doesn't work that way in larger companies where you have a staff
> of artists and a staff of programmers. There is a lot of difference
> between knowing the tools well enough to tell the artists what to export
> and to be able to write code needed to import it and having the skills
> needed to create production quality art. As far as I can tell they
> aren't even related. Then there is the difference in salaries.
> Historically programmers make much more than artists. Few companies are
> willing to pay a programmers salary for someone who is spending their
> time doing art.
>
> Like I said earlier: It is rare to find a good programmer who is not
> also an artist or musician. But, programmers rarely spend the time
> needed to become great artists or musicians. If they wanted to be great
> artists and musicians they wouldn't spend their time programming.
>
> OTOH, I have never met anyone who called them selves and artist or
> musician who also happened to do some programming on the side. Odd how
> that works out.
>
> Bob Pendleton
>
>
> >
> >
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> >
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- References:
- [gameprogrammer] AGD Educational Panel Discussion
- From: Bob Pendleton
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Kevin Jenkins
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Bob Pendleton
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Kevin Jenkins
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Bob Pendleton
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- » [gameprogrammer] Re: AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- [gameprogrammer] AGD Educational Panel Discussion
- From: Bob Pendleton
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Kevin Jenkins
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Bob Pendleton
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Kevin Jenkins
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Bob Pendleton