[gameprogrammer] Re: AGD Educational Panel Discussion
- From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 19 Aug 2005 09:55:08 -0700
>People say the age of the single or two person development team is
over, but I disagree
here here!
check out this game cave story, way awesome and i think it was made by
a single japanese guy (and maybe an artist).
It's freeware so dont worry...
make sure and download the game and the english patch (;
http://agtp.romhack.net/doukutsu.html
and if you absolutely need to look at a walk through check it out here
(has all the secrets in there too)
http://home.swiftdsl.com.au/~mono/dmguide.txt
way awesome game
On 8/19/05, brianevans <brianevans@xxxxxxxxxxxxxxx> wrote:
>
> >
> >A person with dual skills like this would be very valuable to me. In a
> >small company they could help out with either art or programming and would
> >feel highly valued and able to contribute more meaning to the game. In a
> >large company they could switch gears if needed. If not, they have a much
> >better understanding of the tools the artists use. This is extremely
> >useful for programmers that interact closely with artists, such as
> >importing or exporting animations. To me, how dedicated they are to
> >programming isn't an issue in relation to how dedicated they are to the
> >company. Programmers quit quite frequently as it is anyway.
>
>
> For "indies" multi-faceted people are invaluable. But I think the industry
> wants highly specialized, team-oriented people. They have art departments,
> design departments, and programming departments, but I'm not sure where you
> would find the "artist who knows some programming" department. Or the
> "programmer who also writes fiction" department. To be the best at one
> thing typically means you have to specialize, and so there's some merit to
> the argument that broadness of skills implies a shallowness in any one
> particular skill, or at least more shallow than the person who specializes
> in that one thing. That's not always the case, but I can see it making
> sense to management.
>
> I don't deceive myself. I would never want to work in the industry for a
> big company unless I viewed it as an apprenticeship. People say the age of
> the single or two person development team is over, but I disagree. There's
> a lot of market that the AAA games don't cover, or don't cover very
> well. Like, doing something different.
>
>
>
>
>
>
>
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
>
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- References:
- [gameprogrammer] AGD Educational Panel Discussion
- From: Bob Pendleton
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Kevin Jenkins
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Bob Pendleton
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Kevin Jenkins
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: brianevans
Other related posts:
- » [gameprogrammer] AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- » [gameprogrammer] Re: AGD Educational Panel Discussion
- [gameprogrammer] AGD Educational Panel Discussion
- From: Bob Pendleton
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Kevin Jenkins
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Bob Pendleton
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: Kevin Jenkins
- [gameprogrammer] Re: AGD Educational Panel Discussion
- From: brianevans