[gameprogrammer] Re: AGD Educational Panel Discussion

>People say the age of the single or two person development team is
over, but I disagree

here here!

check out this game cave story, way awesome and i think it was made by
a single japanese guy (and maybe an artist).

It's freeware so dont worry...

make sure and download the game and the english patch (;

http://agtp.romhack.net/doukutsu.html

and if you absolutely need to look at a walk through check it out here
(has all the secrets in there too)

http://home.swiftdsl.com.au/~mono/dmguide.txt

way awesome game 

On 8/19/05, brianevans <brianevans@xxxxxxxxxxxxxxx> wrote:
> 
> >
> >A person with dual skills like this would be very valuable to me.  In a
> >small company they could help out with either art or programming and would
> >feel highly valued and able to contribute more meaning to the game.  In a
> >large company they could switch gears if needed.  If not, they have a much
> >better understanding of the tools the artists use. This is extremely
> >useful for programmers that interact closely with artists, such as
> >importing or exporting animations.  To me, how dedicated they are to
> >programming isn't an issue in relation to how dedicated they are to the
> >company.  Programmers quit quite frequently as it is anyway.
> 
> 
> For "indies" multi-faceted people are invaluable.  But I think the industry
> wants highly specialized, team-oriented people.  They have art departments,
> design departments, and programming departments, but I'm not sure where you
> would find the "artist who knows some programming" department.  Or the
> "programmer who also writes fiction" department.  To be the best at one
> thing typically means you have to specialize, and so there's some merit to
> the argument that broadness of skills implies a shallowness in any one
> particular skill, or at least more shallow than the person who specializes
> in that one thing.  That's not always the case, but I can see it making
> sense to management.
> 
> I don't deceive myself.  I would never want to work in the industry for a
> big company unless I viewed it as an apprenticeship.  People say the age of
> the single or two person development team is over, but I disagree.  There's
> a lot of market that the AAA games don't cover, or don't cover very
> well.  Like, doing something different.
> 
> 
> 
> 
> 
> 
> 
> 
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