[gameprogrammer] Re: AGD Educational Panel Discussion



Bob Pendleton wrote:
On Thu, 2005-08-18 at 17:43 -0700, Kevin Jenkins wrote:

Thanks for the link.  I don't understand this quote though:

QUESTION FROM AUDIENCE: What is the ideal portfolio?

GORDON: Too across the board freaks me out, unless they are going for Producer. A programmer showing art freaks me out.

I'd much sooner hire a programmer that could also do art.


It is just the way Gordon thinks, his personal opinion. It is very
common to find programmers that are also artists so I too find his
attitude a little odd. On the other hand, if someone is applying for a
programming job, but has spent a lot of time working as a production
artist, you have to wonder about how dedicated he is to being a
programmer.

Bob Pendleton

A person with dual skills like this would be very valuable to me. In a small company they could help out with either art or programming and would feel highly valued and able to contribute more meaning to the game. In a large company they could switch gears if needed. If not, they have a much better understanding of the tools the artists use. This is extremely useful for programmers that interact closely with artists, such as importing or exporting animations. To me, how dedicated they are to programming isn't an issue in relation to how dedicated they are to the company. Programmers quit quite frequently as it is anyway.


If I knew of someone like this I'd hire them in a second for my own little company right now. A huge problem I'm facing right now is I'm unable to make any real art.


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