[gameprogrammer] Re: A newbie Java Question - GUI/Animation etc...

Maybe have a look at TinyPTC if a simple frame buffer and display of
that buffer is all that you need and nothing else.  It's very simple
and small.  There is a java binding for it.

--- richard sabbarton <richard.sabbarton@xxxxxxxxx> wrote:

> Hi Guys,
> 
> In C++ on windows I would use animation by creating a compatible
> device context in memory with CreateCompatibleDC().  I would write
> my
> game and all of its elements to the MemoryDC and then use something
> like BitBlt() to push it to my main DC.
> 
> I have recently started learning Java and I want to perform a
> similar
> function.  I want to write all of the elements to memory and then
> transfer it to the screen every x milliseconds.  This is to
> eliminate
> flicker etc.
> 
> I have been looking online through tutorials etc. and I can't seem
> to
> find a description of how to do this.  Do I need to use java.awt or
> should I use javax.swing.
> 
> Any thoughts on how to do this or suggestions on greating a game
> display in Java?
> 
> Initially this is for display in an Applet in a web page.
> 
> Regards
> 
> Richard
> 
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Robbert de Groot


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