[gameprogrammer] Re: 3d model file format choice
- From: Ryan Hanlon <ryanh@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 20 Jul 2005 09:08:43 -0700
Bob Pendleton wrote:
On Tue, 2005-07-19 at 23:13 +0200, Olof Bjarnason wrote:
Hi all.
So far during my (limited) 3d games development, I've used my own
homebrewn minimalistic 3d model design program (which I appropriately
call minmod ;) and file format (.mm). This was fine for 10 face
models, but now I want to move on to more complex models.
I know of Blender and I like using it - it natively exports DXF,
Inventor and VRLM file formats.
But from what I've gathered browsing the web, .obj, (Maya's format) is
easier to parse and fits my needs.
You might want to check... I vaguely remember that Blender handles .obj
files, at least a subset of the format.
Bob Pendleton
For the formats it doesn't handle on its own, you can almost always find
an import/export plugin to enable it or to handle more features.
Ryan
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: 3d model file format choice
- From: Olof Bjarnason
- References:
- [gameprogrammer] 3d model file format choice
- From: Olof Bjarnason
- [gameprogrammer] Re: 3d model file format choice
- From: Bob Pendleton
Other related posts:
- » [gameprogrammer] 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
Hi all.
So far during my (limited) 3d games development, I've used my own homebrewn minimalistic 3d model design program (which I appropriately call minmod ;) and file format (.mm). This was fine for 10 face models, but now I want to move on to more complex models.
I know of Blender and I like using it - it natively exports DXF,
Inventor and VRLM file formats.
But from what I've gathered browsing the web, .obj, (Maya's format) is
easier to parse and fits my needs.
You might want to check... I vaguely remember that Blender handles .obj files, at least a subset of the format.
Bob Pendleton
- [gameprogrammer] Re: 3d model file format choice
- From: Olof Bjarnason
- [gameprogrammer] 3d model file format choice
- From: Olof Bjarnason
- [gameprogrammer] Re: 3d model file format choice
- From: Bob Pendleton