[gameprogrammer] Re: 3d model file format choice

Bob Pendleton wrote:

On Tue, 2005-07-19 at 23:13 +0200, Olof Bjarnason wrote:


Hi all.

So far during my (limited) 3d games development, I've used my own
homebrewn minimalistic 3d model design program (which I appropriately
call minmod ;) and file format (.mm). This was fine for 10 face
models, but now I want to move on to more complex models.

I know of Blender and I like using it - it natively exports DXF,
Inventor and VRLM file formats.
But from what I've gathered browsing the web, .obj, (Maya's format) is
easier to parse and fits my needs.



You might want to check... I vaguely remember that Blender handles .obj files, at least a subset of the format.

Bob Pendleton



For the formats it doesn't handle on its own, you can almost always find an import/export plugin to enable it or to handle more features.


Ryan



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