[gameprogrammer] Re: 3d model file format choice
- From: Tom Wilson <t.wilson@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 20 Jul 2005 15:22:40 +0100
Thanks Tom and Rasmus!
When speaking about animations -- how is it generally done in 3d? I
mean is it still keyframing that's used out there (as in 2d) or is it
some more "continous" method? What support is there for animation in
Blender?
If you want to use Quake3 MD3 or Quake2 MD2 model format, you can use
the keyframing from those to do your animation.
The MD2 format is little endian, so you will need some conversion
routines if you want multi-platform gaming.
I think 3dS also contains keyframing info, but 3DS is not that well
documented. Quake on the other hand has lots of documentation avialable.
I think that the Quake3 format also supports bones (or maybe it's DOOM 3
format also md3??? ), so you could script your animations using a
scripting language like LUA.
Blender got a Python script downloadable ("plugin") to export to
3ds-files, but I get the feeling it's not actively developed (check
out for yourself http://blender3d.org/cms/Import___Export.5.0.html).
Guess I'll just have to try it out..
No, I looked at this a while ago and in the end I used MD2 for animated
models and .OBJ for static models.
I will check out lib3ds, would be really nice not to have to write a
parser I've done so before you get the drill after a few constructs...
/Olof
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- References:
- [gameprogrammer] 3d model file format choice
- From: Olof Bjarnason
- [gameprogrammer] Re: 3d model file format choice
- From: Rasmus Toftdahl Olesen
- [gameprogrammer] Re: 3d model file format choice
- From: Olof Bjarnason
Other related posts:
- » [gameprogrammer] 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
Thanks Tom and Rasmus!
When speaking about animations -- how is it generally done in 3d? I mean is it still keyframing that's used out there (as in 2d) or is it some more "continous" method? What support is there for animation in Blender?
Blender got a Python script downloadable ("plugin") to export to
3ds-files, but I get the feeling it's not actively developed (check
out for yourself http://blender3d.org/cms/Import___Export.5.0.html).
Guess I'll just have to try it out..I will check out lib3ds, would be really nice not to have to write a parser I've done so before you get the drill after a few constructs...
/Olof
- [gameprogrammer] 3d model file format choice
- From: Olof Bjarnason
- [gameprogrammer] Re: 3d model file format choice
- From: Rasmus Toftdahl Olesen
- [gameprogrammer] Re: 3d model file format choice
- From: Olof Bjarnason