[gameprogrammer] Re: 3d model file format choice
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 20 Jul 2005 09:02:35 -0500
On Tue, 2005-07-19 at 23:13 +0200, Olof Bjarnason wrote:
> Hi all.
>
> So far during my (limited) 3d games development, I've used my own
> homebrewn minimalistic 3d model design program (which I appropriately
> call minmod ;) and file format (.mm). This was fine for 10 face
> models, but now I want to move on to more complex models.
>
> I know of Blender and I like using it - it natively exports DXF,
> Inventor and VRLM file formats.
> But from what I've gathered browsing the web, .obj, (Maya's format) is
> easier to parse and fits my needs.
You might want to check... I vaguely remember that Blender handles .obj
files, at least a subset of the format.
Bob Pendleton
>
> What I'm looking for is some guidence before I dig myself into a
> specific file format parser - what are your experiences with 3d model
> file formats and their tools - which do you prefer and why? At the
> moment, I don't require more than simple texturing - multiple texture
> coordinates per face-corner not needed right now.
>
> Thanks for your help,
>
> /Olof
>
>
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- [gameprogrammer] Re: 3d model file format choice
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- [gameprogrammer] 3d model file format choice
- From: Olof Bjarnason