[gameprogrammer] Re: 3d model file format choice
- From: Olof Bjarnason <olof.bjarnason@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 20 Jul 2005 10:57:19 +0200
Thanks Tom and Rasmus!
When speaking about animations -- how is it generally done in 3d? I
mean is it still keyframing that's used out there (as in 2d) or is it
some more "continous" method? What support is there for animation in
Blender?
Blender got a Python script downloadable ("plugin") to export to
3ds-files, but I get the feeling it's not actively developed (check
out for yourself http://blender3d.org/cms/Import___Export.5.0.html).
Guess I'll just have to try it out..
I will check out lib3ds, would be really nice not to have to write a
parser I've done so before you get the drill after a few constructs...
/Olof
On 7/20/05, Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx> wrote:
> tir, 19 07 2005 kl. 23:13 +0200, skrev Olof Bjarnason:
> > Hi all.
> >
> > So far during my (limited) 3d games development, I've used my own
> > homebrewn minimalistic 3d model design program (which I appropriately
> > call minmod ;) and file format (.mm). This was fine for 10 face
> > models, but now I want to move on to more complex models.
> >
> > I know of Blender and I like using it - it natively exports DXF,
> > Inventor and VRLM file formats.
> > But from what I've gathered browsing the web, .obj, (Maya's format) is
> > easier to parse and fits my needs.
> >
> > What I'm looking for is some guidence before I dig myself into a
> > specific file format parser - what are your experiences with 3d model
> > file formats and their tools - which do you prefer and why? At the
> > moment, I don't require more than simple texturing - multiple texture
> > coordinates per face-corner not needed right now.
> http://lib3ds.sf.net is a library for parsing 3ds files, i don't
> remember how well blender supports 3ds, but i am sure there is a plugin.
>
> Models and textures are supported, but animations are not supported (not
> just in the library, but in the 3ds format in the first place).
>
> --
> Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx>
>
>
> BodyID:169568912.2.n.logpart (stored separately)
>
>
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