[gameprogrammer] Re: 3d model file format choice
- From: Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 20 Jul 2005 02:25:20 +0200
tir, 19 07 2005 kl. 23:13 +0200, skrev Olof Bjarnason:
> Hi all.
>
> So far during my (limited) 3d games development, I've used my own
> homebrewn minimalistic 3d model design program (which I appropriately
> call minmod ;) and file format (.mm). This was fine for 10 face
> models, but now I want to move on to more complex models.
>
> I know of Blender and I like using it - it natively exports DXF,
> Inventor and VRLM file formats.
> But from what I've gathered browsing the web, .obj, (Maya's format) is
> easier to parse and fits my needs.
>
> What I'm looking for is some guidence before I dig myself into a
> specific file format parser - what are your experiences with 3d model
> file formats and their tools - which do you prefer and why? At the
> moment, I don't require more than simple texturing - multiple texture
> coordinates per face-corner not needed right now.
http://lib3ds.sf.net is a library for parsing 3ds files, i don't
remember how well blender supports 3ds, but i am sure there is a plugin.
Models and textures are supported, but animations are not supported (not
just in the library, but in the 3ds format in the first place).
--
Rasmus Toftdahl Olesen <halfdan@xxxxxxxxxxxx>
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- [gameprogrammer] Re: 3d model file format choice
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- [gameprogrammer] 3d model file format choice
- From: Olof Bjarnason