[gameprogrammer] Re: 3d model file format choice


[snip]
But from what I've gathered browsing the web, .obj, (Maya's format) is
easier to parse and fits my needs.

What I'm looking for is some guidence before I dig myself into a
specific file format parser - what are your experiences with 3d model
file formats and their tools - which do you prefer and why? At the
moment, I don't require more than simple texturing - multiple texture
coordinates per face-corner not needed right now.


OBJ format is so simplistic that you can hand-roll a parser in a few minutes. It has texture co-ordinates and surface normals. But you can calculate your own vertex normals when you read in the object.

As for tools, Blender is pretty good when you figure out how to use it, it allows obj file import and export and also it's free.

- Tom





Thanks for your help,

/Olof


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