[gameprogrammer] 3d model file format choice
- From: Olof Bjarnason <olof.bjarnason@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 19 Jul 2005 23:13:51 +0200
Hi all.
So far during my (limited) 3d games development, I've used my own
homebrewn minimalistic 3d model design program (which I appropriately
call minmod ;) and file format (.mm). This was fine for 10 face
models, but now I want to move on to more complex models.
I know of Blender and I like using it - it natively exports DXF,
Inventor and VRLM file formats.
But from what I've gathered browsing the web, .obj, (Maya's format) is
easier to parse and fits my needs.
What I'm looking for is some guidence before I dig myself into a
specific file format parser - what are your experiences with 3d model
file formats and their tools - which do you prefer and why? At the
moment, I don't require more than simple texturing - multiple texture
coordinates per face-corner not needed right now.
Thanks for your help,
/Olof
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: 3d model file format choice
- From: Tom Wilson
- [gameprogrammer] Re: 3d model file format choice
- From: Rasmus Toftdahl Olesen
- [gameprogrammer] Re: 3d model file format choice
- From: Bob Pendleton
Other related posts:
- » [gameprogrammer] 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- » [gameprogrammer] Re: 3d model file format choice
- [gameprogrammer] Re: 3d model file format choice
- From: Tom Wilson
- [gameprogrammer] Re: 3d model file format choice
- From: Rasmus Toftdahl Olesen
- [gameprogrammer] Re: 3d model file format choice
- From: Bob Pendleton