[gameprogrammer] Re: 3d maths for a fool
- From: Chris Nystrom <cnystrom@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 24 Sep 2004 15:17:36 -0500
On Fri, 24 Sep 2004 12:19:13 -0400, Roger D. Vargas <roger@xxxxxxxxxxx> wrote:
> Im looking for some documentation about maths and 3d game programming.
> Im a total stupid in those matters, so i would prefer some basic and
> simple, with few formulas and more words (like "you can use this to make
> things move").
A google search turns up:
http://chortle.ccsu.ctstateu.edu/VectorLessons/vectorIndex.html
http://www.flipcode.com/tutorials/
http://www.whisqu.se/per/docs/math.htm
http://www.whisqu.se/per/docs/graphics.htm
http://alumni.imsa.edu/~stendahl/comp/links.html
http://www.informit.com/articles/article.asp?p=98831
http://www.gamedev.net
http://www.codebeach.com/index.asp?tabID=2&categoryID=3&subcategoryID=4
http://www.experts-exchange.com/Programming/Game_Development/3D_Programming/Q_20974531.html
> Also, dont recommend any printed book, I cant buy them.
Comprende Amigo. How about open source books?
http://www.byte.com/abrash/
http://www.overcode.net/~overcode/writing/plg/
http://www.oreilly.com/openbook/
http://cvsbook.red-bean.com/
Hope this helps,
Chris
--
Chris Nystrom <cnystrom@xxxxxxxxx>
http://www.newio.org/~ccn
AIM: nystromchris
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