[gameprogrammer] Re: 3D Models and formats...
- From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 1 Jun 2009 08:34:55 -0700
tossin my 2 cents in, milkshape has a nice file format but the program
itself is buggy and unstable.
it has a lot of options for importing and exporting but very few of them
actually work.
the interface for editing also leaves much to be desired hehe
i had heard such good things that i expected something of a lil higher
quality especially since it's not freeware.
but no, it just kinda stinks
On Mon, Jun 1, 2009 at 8:28 AM, richard sabbarton <
richard.sabbarton@xxxxxxxxx> wrote:
> Hi Vince,
>
> Thanks also for your comments on Blender. I will give it a go over
> the next few days.
>
> Richard
>
> 2009/6/1 Vince <uberneen@xxxxxxxxx>:
> >
> >
> >
> > --- On Mon, 6/1/09, Keith Emery <kmne68@xxxxxxxxx> wrote:
> >
> >> From: Keith Emery <kmne68@xxxxxxxxx>
> >> Subject: [gameprogrammer] Re: 3D Models and formats...
> >> To: gameprogrammer@xxxxxxxxxxxxx
> >> Date: Monday, June 1, 2009, 3:05 PM
> >> I
> >> have used Blender off and on for about 5 years. It does have
> >> a steep learning curve but it also has decent
> >> online tutorials and user community support. It is
> >> powerful (and always improving) and the price is right. Pay
> >> attention to the export formats though because some do not
> >> support armature export. You just have to be sure that you
> >> choose a format that is appropriate for you
> >> model.
> >>
> >> I have never used Maya, sorry I can't offer any
> >> advice on that.
> >>
> >>
> >>
> >>
> >>
> >
> > I also use blender and think it's worth the time to learn at least the
> basics.
> > It has a python module so you can make your own exporter pretty quickly
> and once you get a little knowledge of the interface, you can produce
> content pretty rapidly.
> > Here's a short list of controls that helped me get started:
> >
> > Tab key - switches between edit and object mode (most of the time)
> > Space - Opens a context sensitive option menu
> > B key - Box select, drag a box around the vertexes you want to select,
> use right click to deselect
> > E key - Extrude a vertex or group of vertexes / edges / faces
> > K key - Knife tool for splitting faces and edges
> > S key - Scale, as with most functions you can press x,y, or z to lock to
> an axis
> > G key - Grab, pressing x, y, or z locks movement to that axis
> > R key - Rotate, x,y,z for axis locking
> > A key - Toggles select all / select none
> > CTRL-Z - Undo
> > CTRL-D - Duplicate selected
> > M key - Merge selected vertexes
> >
> > Hope that helps,
> >
> > Vince~
> >
> >
> >
> >
> >
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