[gameprogrammer] Re: 3D Models and formats...

Hi All,

I just thought I would post a note regarding my final decision on the
whole modelling issue.  I have decided to re-visit my original project
to create my own mesh editor.  I have attached a screenshot of an
early build.  As you can see the GUI was awful and confusion and the
input mechanism was even worse.  I am going to rework the GUI into a
four viewport front,side,top,perspective arrangement and make the
mouse and keyboard controls as intuitive as possible.

I will also be putting together a mesh class that will load and render
the meshes in OpenGL.

If anyone is interested in keeping up-to-date with how this is going
or may be able to assist with some Alpha and Beta testing then please
let me know.

Thanks again for all your feedback.

Regards

Richard

2009/6/2 richard sabbarton <richard.sabbarton@xxxxxxxxx>:
> Hi Yasser,
>
> Before rendering your scene you can translate and rotate your view.
> Effectively, you are moving your scene around the camera.  If your
> camera is at position x,y,z then you will need to translate your scene
> -x,-y,-z.  You can do the same with rotation of your camera.  You
> could also try gluLookAt() which I believe performs the translations
> and rotations for you.
>
> Richard
>
> 2009/6/2  <yassergs@xxxxxxxxxxxxxxx>:
>> I think I got a good opengl 3ds loader made for a glut example.
>>
>> When I said "somethig for easy camera manipulatin" I meant a OpenGL function
>> that allow me manipulate the camera without make any math. Like in
>> BlitzBasic or DarkBasic camera manipulation. Like:
>>
>> RotateCamera(x,y,z);
>>
>> MoveCamera(x,y,z);
>>
>> PositionCamera(x,y,z);
>>
>> Do You Underestand Now?
>>
>> Thanks All, Programmers Fellows!
>>
>> -------------------------------------------------------------------------
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>>
>

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