[gameprogrammer] Re: 3D Models and formats...
- From: richard sabbarton <richard.sabbarton@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 3 Jun 2009 23:44:45 +0100
Hi All, I just thought I would post a note regarding my final decision on the whole modelling issue. I have decided to re-visit my original project to create my own mesh editor. I have attached a screenshot of an early build. As you can see the GUI was awful and confusion and the input mechanism was even worse. I am going to rework the GUI into a four viewport front,side,top,perspective arrangement and make the mouse and keyboard controls as intuitive as possible. I will also be putting together a mesh class that will load and render the meshes in OpenGL. If anyone is interested in keeping up-to-date with how this is going or may be able to assist with some Alpha and Beta testing then please let me know. Thanks again for all your feedback. Regards Richard 2009/6/2 richard sabbarton <richard.sabbarton@xxxxxxxxx>: > Hi Yasser, > > Before rendering your scene you can translate and rotate your view. > Effectively, you are moving your scene around the camera. If your > camera is at position x,y,z then you will need to translate your scene > -x,-y,-z. You can do the same with rotation of your camera. You > could also try gluLookAt() which I believe performs the translations > and rotations for you. > > Richard > > 2009/6/2 <yassergs@xxxxxxxxxxxxxxx>: >> I think I got a good opengl 3ds loader made for a glut example. >> >> When I said "somethig for easy camera manipulatin" I meant a OpenGL function >> that allow me manipulate the camera without make any math. Like in >> BlitzBasic or DarkBasic camera manipulation. Like: >> >> RotateCamera(x,y,z); >> >> MoveCamera(x,y,z); >> >> PositionCamera(x,y,z); >> >> Do You Underestand Now? >> >> Thanks All, Programmers Fellows! >> >> ------------------------------------------------------------------------- >> Este mensaje fue enviado usando IMP: El Programa de Mensajeria de Internet >> >
Attachment:
ScreenShot_-_MeshCreator_v1.0.jpg
Description: JPEG image
- References:
- [gameprogrammer] Re: 3D Models and formats...
- From: Ross T
- [gameprogrammer] Re: 3D Models and formats...
- From: richard sabbarton
- [gameprogrammer] Re: 3D Models and formats...
- From: yassergs
- [gameprogrammer] Re: 3D Models and formats...
- From: Roger Durañona Vargas
- [gameprogrammer] Re: 3D Models and formats...
- From: yassergs
- [gameprogrammer] Re: 3D Models and formats...
- From: richard sabbarton
- [gameprogrammer] Re: 3D Models and formats...
Other related posts:
- » [gameprogrammer] Re: 3D Models and formats... - Ross T
- » [gameprogrammer] Re: 3D Models and formats... - richard sabbarton
- » [gameprogrammer] Re: 3D Models and formats... - yassergs
- » [gameprogrammer] Re: 3D Models and formats... - Keith Emery
- » [gameprogrammer] Re: 3D Models and formats... - Vince
- » [gameprogrammer] Re: 3D Models and formats... - richard sabbarton
- » [gameprogrammer] Re: 3D Models and formats... - richard sabbarton
- » [gameprogrammer] Re: 3D Models and formats... - Alan Wolfe
- » [gameprogrammer] Re: 3D Models and formats... - Roger Durañona Vargas
- » [gameprogrammer] Re: 3D Models and formats... - Roger Durañona Vargas
- » [gameprogrammer] Re: 3D Models and formats... - richard sabbarton
- » [gameprogrammer] Re: 3D Models and formats... - yassergs
- » [gameprogrammer] Re: 3D Models and formats... - Harrington, Timothy
- » [gameprogrammer] Re: 3D Models and formats... - richard sabbarton
- » [gameprogrammer] Re: 3D Models and formats... - richard sabbarton