[gameprogrammer] Re: 3D Models and formats...
- From: richard sabbarton <richard.sabbarton@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 2 Jun 2009 15:29:25 +0100
Hi Yasser, Before rendering your scene you can translate and rotate your view. Effectively, you are moving your scene around the camera. If your camera is at position x,y,z then you will need to translate your scene -x,-y,-z. You can do the same with rotation of your camera. You could also try gluLookAt() which I believe performs the translations and rotations for you. Richard 2009/6/2 <yassergs@xxxxxxxxxxxxxxx>: > I think I got a good opengl 3ds loader made for a glut example. > > When I said "somethig for easy camera manipulatin" I meant a OpenGL function > that allow me manipulate the camera without make any math. Like in > BlitzBasic or DarkBasic camera manipulation. Like: > > RotateCamera(x,y,z); > > MoveCamera(x,y,z); > > PositionCamera(x,y,z); > > Do You Underestand Now? > > Thanks All, Programmers Fellows! > > ------------------------------------------------------------------------- > Este mensaje fue enviado usando IMP: El Programa de Mensajeria de Internet > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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- [gameprogrammer] Re: 3D Models and formats...
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Other related posts:
- » [gameprogrammer] Re: 3D Models and formats... - Ross T
- » [gameprogrammer] Re: 3D Models and formats... - richard sabbarton
- » [gameprogrammer] Re: 3D Models and formats... - yassergs
- » [gameprogrammer] Re: 3D Models and formats... - Keith Emery
- » [gameprogrammer] Re: 3D Models and formats... - Vince
- » [gameprogrammer] Re: 3D Models and formats... - richard sabbarton
- » [gameprogrammer] Re: 3D Models and formats... - richard sabbarton
- » [gameprogrammer] Re: 3D Models and formats... - Alan Wolfe
- » [gameprogrammer] Re: 3D Models and formats... - Roger Durañona Vargas
- » [gameprogrammer] Re: 3D Models and formats... - Roger Durañona Vargas
- » [gameprogrammer] Re: 3D Models and formats... - richard sabbarton
- » [gameprogrammer] Re: 3D Models and formats... - yassergs
- » [gameprogrammer] Re: 3D Models and formats... - Harrington, Timothy
- » [gameprogrammer] Re: 3D Models and formats... - richard sabbarton
- » [gameprogrammer] Re: 3D Models and formats... - richard sabbarton