[gameprogrammer] Re: 3D Models and formats...

Hi Yasser,

Before rendering your scene you can translate and rotate your view.
Effectively, you are moving your scene around the camera.  If your
camera is at position x,y,z then you will need to translate your scene
-x,-y,-z.  You can do the same with rotation of your camera.  You
could also try gluLookAt() which I believe performs the translations
and rotations for you.

Richard

2009/6/2  <yassergs@xxxxxxxxxxxxxxx>:
> I think I got a good opengl 3ds loader made for a glut example.
>
> When I said "somethig for easy camera manipulatin" I meant a OpenGL function
> that allow me manipulate the camera without make any math. Like in
> BlitzBasic or DarkBasic camera manipulation. Like:
>
> RotateCamera(x,y,z);
>
> MoveCamera(x,y,z);
>
> PositionCamera(x,y,z);
>
> Do You Underestand Now?
>
> Thanks All, Programmers Fellows!
>
> -------------------------------------------------------------------------
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>

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