[gameprogrammer] Re: 3D Models and formats...
- From: "Harrington, Timothy" <tharrington@xxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Tue, 2 Jun 2009 09:21:29 -0500
Have you conducted a Google Code search for the pieces you are looking
for or might be looking for. I am finding this a great place to start
for quickly addressing and refining ideas or needs for basic code
frameworks.
Tim J. Harrington
Assistant Dean
College of Engineering and Information Sciences
University Academic Affairs
Game & Simulation Programming
Web Graphics Design
Multimedia Design & Development
DeVry University
p: 602.870.9222 x 847
f: 602.734.1999
c: 623-628-7890
e: tharrington@xxxxxxxxx
www.devry.edu <http://www.devry.com/>
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of
yassergs@xxxxxxxxxxxxxxx
Sent: Tuesday, June 02, 2009 6:58 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: 3D Models and formats...
I think I got a good opengl 3ds loader made for a glut example.
When I said "somethig for easy camera manipulatin" I meant a OpenGL
function that allow me manipulate the camera without make any math. Like
in BlitzBasic or DarkBasic camera manipulation. Like:
RotateCamera(x,y,z);
MoveCamera(x,y,z);
PositionCamera(x,y,z);
Do You Underestand Now?
Thanks All, Programmers Fellows!
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