[gameprogrammer] Re: 3D Models and formats...

Have you conducted a Google Code search for the pieces you are looking
for or might be looking for. I am finding this a great place to start
for quickly addressing and refining ideas or needs for basic code
frameworks. 

 

 

 

Tim J. Harrington

Assistant Dean

College of Engineering and Information Sciences

University Academic Affairs

 

Game & Simulation Programming

Web Graphics Design

Multimedia Design & Development

 

DeVry University

 

p: 602.870.9222 x 847

f:  602.734.1999

c: 623-628-7890

e: tharrington@xxxxxxxxx 

 

www.devry.edu <http://www.devry.com/> 

 

 

 

From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of
yassergs@xxxxxxxxxxxxxxx
Sent: Tuesday, June 02, 2009 6:58 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: 3D Models and formats...

 

I think I got a good opengl 3ds loader made for a glut example. 

When I said "somethig for easy camera manipulatin" I meant a OpenGL
function that allow me manipulate the camera without make any math. Like
in BlitzBasic or DarkBasic camera manipulation. Like:

RotateCamera(x,y,z);

MoveCamera(x,y,z);

PositionCamera(x,y,z);


Do You Underestand Now?

Thanks All, Programmers Fellows!



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